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Joe
Senior Member
Lone Wolf Staff
 
Join Date: Apr 2013
Posts: 579

Old December 31st, 2018, 12:19 PM
Changes and improvements
  • Removes move to folder option if there are no folders to move to in character select view
  • Adjusts numeric edit validation tooltips to be less verbose

Bug fixes
  • Fixes many cases of tables showing scrollbars when they should not (caused by misbehaving numeric editor validation tooltips)
  • PF2 - Adds wand and scroll spells to play tab spells table
  • SF - Adds spell gem spells to play tab spells table. - Note: There is a known bug where only the first spell gem added to character will display any spells it receives, which we will resolve soon.

Game mechanics
  • SF - Updated the Starfinder Society rules to include the changes in version 1.1 of the Starfinder Society Roleplaying Guild Guide.
  • SF - The additional resources allowed for Starfinder Society were updated for Alien Archive 2.
  • SF - Rather than updating the original versions of the disintegrator weapons from the Dead Suns Adventure Path, new versions using the Armory statistics were accidentally added alongside these. They have been merged into a single version of each weapon, using the most recent printing in Armory for its statistics.
  • SF - Magic/Hybrid items held in your hands were counting towards the limit for worn magic items.
  • SF - The cyberware from Armory could not add adaptive biochains
  • SF - The Hammer Fist ability of the Soldier's Armor Storm style was not removing the nonlethal and archaic properties completely from the unarmed strike.
  • SF - the "Other" deity option did not show the selector to choose the deity's alignment, but reported an error message that cannot be satisfied that an alignment had not been selected yet.
  • SF - The Vesk-6 Homeworld choice was not adding a language selection (the user should either choose Pahtra or Vesk for this selection).
  • SF - The Bleed critical added by the Bleeding Fusion was listing its damage as 0d0.
  • SF - Choosing Basic Melee Weapons for a drone's initial weapon proficiency was not actually applying that proficiency.
  • SF - The Soulfire fusion had an incorrect item level.
  • SF - A weapon's damage types are now listed in alphabetical order (originally we had listed the damages physical first, energy second, like in Alien Archive, but the Core Rulebook, Armory, and Alien Archive 2 all simply list them all in alphabetical order).
  • SF - In the individual weapon listings, the "Disintegrator" weapon category was listed as "Disintigration".
  • PF2 - On a character who had more than one "Other Lore" skill, making one of them trained using the trained skill selections from your class would make them all trained.

Last edited by Joe; January 2nd, 2019 at 08:35 AM.
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dacoobob
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Join Date: Sep 2018
Posts: 25

Old January 2nd, 2019, 09:48 AM
Awesome SF bug fixes, thanks!!
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toligar@outlook.com
Junior Member
 
Join Date: Feb 2017
Location: Radcliff, KY
Posts: 1

Old January 2nd, 2019, 11:52 AM
When I open Hero Lab, should it find an update, or do I need to download from someplace?
toligar@outlook.com is offline   #3 Reply With Quote
dacoobob
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Join Date: Sep 2018
Posts: 25

Old January 2nd, 2019, 03:08 PM
Quote:
Originally Posted by toligar@outlook.com View Post
When I open Hero Lab, should it find an update, or do I need to download from someplace?
It's automatic, no need to download anything, just refresh the site.
dacoobob is offline   #4 Reply With Quote
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