Senior Member
Join Date: Jan 2011
Posts: 453
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I noticed that Eldritch Heritage, Improved Eldritch Heritage, and Greater Eldritch Heritage are still not implemented. I would hate to see them end up like Elemental Focus and Greater Elemental Focus. I personally do not consider the Advanced Players Guide and Ultimate Magic finished until they are implemented.
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#241 |
Senior Member
Join Date: May 2011
Posts: 133
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0 ranks in Handle Animal should still apply your Charisma modifier.
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#242 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#243 |
Member
Join Date: May 2011
Posts: 33
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So I made a wizard and had given him the Trait Extremely Fashionable. It requires that I have 150gp in clothing/and or jewelry and gives a +1 trait bonus to Bluff, Diplomacy, and Intimidate. It also make 1 of them a class skill. It's calculating me having a +8 for Diplomacy and should be +9. (1 rank, +3 class skill, +2 attribute, +2 Enchanting Smile (Manipulator specialist) and +1 trait). I assume the 1 point that isn't calculating is the trait. I've tried buying Noble clothes (200gp) I've tried magic clothes or jewelry....but it doesn't calculate.
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#244 |
Member
Join Date: Sep 2010
Location: Germany
Posts: 36
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I selected "Show Feat/Ability Descriptions" in the Configure Hero Menu.
When I read the text for "Armor Proficiency (light)", it reads: "When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand and Tumble checks." Isn't this from 3.5? |
#245 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,207
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Quote:
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#246 |
Member
Join Date: May 2011
Posts: 33
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Thanks Mathias.
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#247 |
Junior Member
Join Date: Jul 2010
Posts: 8
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Don't know if this has come up yet but here we go. Trying to make a witch with a Greensting Scorpion familiar. The familiar is all wrong. Heres a list:
Int does not go up from 0 to 6 Poison DC is wrong - should be 10 + 1/2 HD + Con Mod + 2 (racial bonus that all scorpions have) When doing a Pathfinder Society Character - Hit points do not increase as ruled. Each HD should give average hit points (For a scorpion 5.5 hit points per lvl) |
#248 |
Senior Member
Join Date: Aug 2010
Location: Dayton, Ohio
Posts: 165
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Quote:
The crossbow should have both 1st and 2nd checked in order to remove the -2 for one handed use. Hero lab will assume 1 handed use as long as they are not checked. You cannot leave the Trident checked 1st or 2nd checked as this will cause a validation issue by having two items equipped. I do not see the behavior where it ever gives a -5 penalty on the Trident though so that must be something I don't have. The only other was I know to do this is add an adjustment of Weapon Attack Bonus +2 and select the Crossbow so that you will always have a +2 to counteract not having the check boxes checked. Of course if you DO check them you will want to uncheck the adjustment. |
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#249 |
Junior Member
Join Date: May 2010
Posts: 24
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I'd like to use Hero Lab to generate a gold price for a +1 arrow with Bane.
When I selection the Weapons tab, New Magic Item, Custom Magic Weapon, choose Arrows, add + 1 and bane, they're worth $415,125 GPs. Since that seems to be for 50 arrows, each would cost $8,302 GPs. That's seems ridiculously expensive. Is that a bug, or is there another way to generate the price? Thanks. |
#250 |
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