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Dwayne
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Join Date: Jan 2011
Posts: 453

Old July 9th, 2011, 04:27 PM
I noticed that Eldritch Heritage, Improved Eldritch Heritage, and Greater Eldritch Heritage are still not implemented. I would hate to see them end up like Elemental Focus and Greater Elemental Focus. I personally do not consider the Advanced Players Guide and Ultimate Magic finished until they are implemented.
Dwayne is offline   #241
harmor
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Join Date: May 2011
Posts: 133

Old July 11th, 2011, 10:52 PM
0 ranks in Handle Animal should still apply your Charisma modifier.
harmor is offline   #242
ShadowChemosh
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Old July 12th, 2011, 11:55 AM
Quote:
Originally Posted by harmor View Post
0 ranks in Handle Animal should still apply your Charisma modifier.
Handle Animal as can been seen HERE is a Trained Only skill. Unless you have ranks in the skill you can't use it. So showing 0 is correct.

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ShadowChemosh is offline   #243
Random
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Old July 13th, 2011, 02:03 AM
So I made a wizard and had given him the Trait Extremely Fashionable. It requires that I have 150gp in clothing/and or jewelry and gives a +1 trait bonus to Bluff, Diplomacy, and Intimidate. It also make 1 of them a class skill. It's calculating me having a +8 for Diplomacy and should be +9. (1 rank, +3 class skill, +2 attribute, +2 Enchanting Smile (Manipulator specialist) and +1 trait). I assume the 1 point that isn't calculating is the trait. I've tried buying Noble clothes (200gp) I've tried magic clothes or jewelry....but it doesn't calculate.
Random is offline   #244
Dryder
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Join Date: Sep 2010
Location: Germany
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Old July 13th, 2011, 03:36 AM
I selected "Show Feat/Ability Descriptions" in the Configure Hero Menu.
When I read the text for "Armor Proficiency (light)", it reads:

"When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand and Tumble checks."

Isn't this from 3.5?
Dryder is offline   #245
Mathias
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Old July 13th, 2011, 07:54 AM
Quote:
Originally Posted by Random View Post
So I made a wizard and had given him the Trait Extremely Fashionable. It requires that I have 150gp in clothing/and or jewelry and gives a +1 trait bonus to Bluff, Diplomacy, and Intimidate. It also make 1 of them a class skill. It's calculating me having a +8 for Diplomacy and should be +9. (1 rank, +3 class skill, +2 attribute, +2 Enchanting Smile (Manipulator specialist) and +1 trait). I assume the 1 point that isn't calculating is the trait. I've tried buying Noble clothes (200gp) I've tried magic clothes or jewelry....but it doesn't calculate.
There's an on/off checkbox for the trait on the In-Play tab (since even if you were wearing very expensive clothing, you won't get the bonus if you're dirty, and a good enough disguise check could probably turn some very cheap materials into something that would qualify for this trait).
Mathias is offline   #246
Random
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Old July 13th, 2011, 09:01 AM
Thanks Mathias.
Random is offline   #247
Jetpack
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Join Date: Jul 2010
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Old July 13th, 2011, 01:40 PM
Don't know if this has come up yet but here we go. Trying to make a witch with a Greensting Scorpion familiar. The familiar is all wrong. Heres a list:

Int does not go up from 0 to 6

Poison DC is wrong - should be 10 + 1/2 HD + Con Mod + 2 (racial bonus that all scorpions have)

When doing a Pathfinder Society Character - Hit points do not increase as ruled. Each HD should give average hit points (For a scorpion 5.5 hit points per lvl)
Jetpack is offline   #248
ValaraukarU
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Join Date: Aug 2010
Location: Dayton, Ohio
Posts: 165

Old July 13th, 2011, 03:32 PM
Quote:
Originally Posted by Spookywanluke View Post
Quote:
Originally Posted by ValaraukarU
Do you have the Both checked next to the weapon? Hero lab assumes one handed use (-2 to hit) if you don't check Both.
If I tick both, it takes a penalty off my main weapon (trident) of -5. is there a way of displaying the crossbow with full attack instead?
Sorry, I was going off my memory which failed me. I had forgotten that the crossbow displays "1st" and "2nd" check boxes instead of "Both" check box next to it.

The crossbow should have both 1st and 2nd checked in order to remove the -2 for one handed use. Hero lab will assume 1 handed use as long as they are not checked.

You cannot leave the Trident checked 1st or 2nd checked as this will cause a validation issue by having two items equipped. I do not see the behavior where it ever gives a -5 penalty on the Trident though so that must be something I don't have.

The only other was I know to do this is add an adjustment of Weapon Attack Bonus +2 and select the Crossbow so that you will always have a +2 to counteract not having the check boxes checked. Of course if you DO check them you will want to uncheck the adjustment.
ValaraukarU is offline   #249
adamzeliasz
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Join Date: May 2010
Posts: 24

Old July 14th, 2011, 09:42 AM
I'd like to use Hero Lab to generate a gold price for a +1 arrow with Bane.

When I selection the Weapons tab, New Magic Item, Custom Magic Weapon, choose Arrows, add + 1 and bane, they're worth $415,125 GPs. Since that seems to be for 50 arrows, each would cost $8,302 GPs. That's seems ridiculously expensive.

Is that a bug, or is there another way to generate the price?

Thanks.
adamzeliasz is offline   #250
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