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EightBitz
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Join Date: May 2013
Posts: 1,458

Old March 27th, 2014, 08:02 AM
I haven't read the manuals in-depth yet, but I've skimmed through them. These are some questions I've been wondering about that I think are more philosophical than technical.

It appears, from previous discussions here and from the layout of the software, that if one is going to build a world, with its own histories and timelines, its own cultures and conflicts, that the "Realm" would be the entire world, not a specific nation or empire or kingdom, etc.

One would build the entire world (either all at once, or as the game plays out) as a single "Realm". As elements are needed for a given adventure, they can be moved from the World Almanac to the Story Almanac, and when the Story Almanac becomes too cluttered, elements that are no longer needed can be moved back to the World Almanac.

Is that basically how you early access folk have been doing things?

Also . . .

If I have major eras of history, I can create that under events. For example: The Great Depression. Then I can create other events (The election of FDR, the formation of the WPA, the reelection of FDR, etc), then, I can assign those items to "The Great Depression" as their container. Yes?

Finally (for now) . . .

For one-off adventures, I could create a Realm just for that adventure, as its not necessarily related to anything else.

Or for episodic adventures where the setting is going to keep changing (Doctor Who, for example), I could create a single Realm for that entire universe, and add locations, events, people, etc as I build each adventure.

Does all that sound right?

Just trying to get a handle on how to scale things.
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