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kramday
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Join Date: Feb 2016
Location: Westerville, OH
Posts: 13

Old August 12th, 2016, 10:40 PM
While I'm looking at Mircles AB in the unofficial Hellfrost files, I wonder if it is actually a generic question about ABs.

There are some powers that are not available for selection, but I'm not sure what is keeping them from the list. This is what I have checked for far.

1) The individual Power - none of the ones I have noticed so far have anything listed as the Forbidden Arcane Types
2) The Arcane Background - it does not have anything listed as an Invalid Power
3) The Faction - they do not have anything listed as Valid Powers
4) The Miracles edge - I don't see anything in the edge that would limit the list

Is there something else that I should check?

If it is a specific issue to Hellfrost, then here is an example of what I am seeing. The Deity Eira should have access to both Beast Friend and Boost/Lower Trait, but neither is showing up.
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CapedCrusader
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Posts: 1,550

Old August 13th, 2016, 12:32 PM
It's been a while since those Hellfrost files have been modified at all.
There are a set of tags that control this.

_
Currently In Development: Savage Pathfinder, SWADE Fantasy Companion
Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion
_
Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
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kramday
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Location: Westerville, OH
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Old August 13th, 2016, 09:26 PM
We are actually running a Land of Fire campaign and they have been a great starting point. Thanks for doing them.

Any suggestions on where to look to change those tags?
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SeeleyOne
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Old August 14th, 2016, 10:31 AM
I have been using it as a starting point, but then I fixed them and merged them with the rest of my files.

I even got the Disciple of Tiw to work by lowering Combat edges by one rank.

For the Elementalist types, I made some custom versions of some of the powers so that they could be "unlocked" based on which element types that you have access to.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
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kramday
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Old August 17th, 2016, 06:56 PM
Quote:
Originally Posted by SeeleyOne View Post
For the Elementalist types, I made some custom versions of some of the powers so that they could be "unlocked" based on which element types that you have access to.
Thanks for the suggestion. That's what I'm leaning towards, making copies of the spells to add them to the Miracles lists.
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SeeleyOne
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Posts: 891

Old August 18th, 2016, 03:55 PM
It will not work for you right off as it is only really compatible with the rest of my data but you can see what I have in my data set. But you still might find some of it to be able to be modded for your own use.

1. Open up Hero Lab, but do not pick Savage Worlds yet.

2 In the bottom right is a Find Updates button. Press it.

3. A menu window opens up. At the bottom are four gray buttons. Don't worry about them.
Instead, press the "Add Source" gray button right above "Download" on the bottom left.

4. Add a new source with this url:
https://dl.dropbox.com/s/ozcaq531yno4khn/updates.xml

5. Close Hero Lab

6. Open Hero Lab again and press the Find Updates button again.

7. In the window that appears, find the Civilized Savagery file and click on it
so that it is selected.

8. Press the Download button that is at the bottom left.
This will cause it to download.

9. Once downloaded another window will open up.
Press the "Start Import" button on the bottom left of that window.

10. A message window will pop up. Press the "Yes" button, eventually followed by "OK".
Now you have the most recent data set.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
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SeeleyOne
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Join Date: Nov 2009
Posts: 891

Old August 18th, 2016, 03:56 PM
And then you can delete my stuff inside Hero Lab under Tools then Manage Third Party Updates. Delete it and it is gone.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
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SeeleyOne
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Old August 18th, 2016, 04:04 PM
I have the different Arcane Background choices be Factions. The drop down menu for that is a single edge called "Arcane Background". The eval script shows why/how it works.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
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kramday
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Old August 18th, 2016, 09:29 PM
Thanks! A lot of good stuff to look through there.
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SeeleyOne
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Old August 18th, 2016, 10:22 PM
Some things are not finished yet in some of the files as they are a work in progress. But most of the things are complete. Most of the settings are unfinished. Hellfrost is more complete than the other settings.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
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