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Join Date: Jan 2010
Location: Chicago, IL (USA)
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Quote:
Cause I installed the above .user file and it is all working fine. No issues that I can see. The DR is showing up and so is the ability. No error/warning messages. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#11 |
Senior Member
Join Date: Aug 2014
Location: Canada
Posts: 151
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Its all good now. I think I was just forgetting to refresh the test char i was using. I use "CTRL-R" and a new character every time, may have been lacking brain power from the need for sleep...
I think I got the -4 to swim checks figured out. Just double checking and then moving on to the Elf race. Last edited by Sarelth; August 4th, 2014 at 01:51 PM. |
#12 |
Senior Member
Join Date: Aug 2014
Location: Canada
Posts: 151
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Is there a way to add spells to a spell list by race?
I am guessing I would have to create new versions of the spells in question and then add the Racial Requirement to each one... Quote:
Last edited by Sarelth; August 4th, 2014 at 03:16 PM. |
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#13 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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You'll have to create a foreach on the race that checks through each class helper with the CasterSrc.Arcane and then assign the appropriate spell tag to the helper.
something like Code:
~loop through all Arcane casting class foreach pick in hero from BaseClHelp where "CasterSrc.Arcane" perform eachpick.assign[ClAllowSp."IDOFSPELL" ~copy previous line for each spell added nexteach |
#14 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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So, what search terms are you looking for in this case - how about "spell list"?
Using that search term, I find the following feats that look similar: Shade of the Uskwood, Sahir-Afiyun If you don't have the books those are from, take a look at some of the other feats that search term finds - the rest add variable spells, but they all use the same mechanism - the others just look up the information about what spell to add from what the user picks, instead of having a fixed list, so they may be more difficult to interpret. |
#15 |
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Honestly as your just starting out I would put that one to the side for now actually. It can be done but your talking about a more advanced script. So let your skills grow some and then come back to it at a later time. If you really want to try now. Then you may wish to look at THIS thread where someone else was modifying a spell list. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#16 |
Senior Member
Join Date: Aug 2014
Location: Canada
Posts: 151
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Thanks for the pointers on the Spell list issue, I think I will come back to that as Shadow suggests, it is not all that important at the moment and is listed as a variant ability. I want to add it eventually, but I figure move on to more basics before trying confusing things.
Working on Equipment right now. Not a lot of new stuff from the setting really. Main-Gauche Dagger brings up a question though. The description lists them as granted an additional +1 shield bonus if used with Two-Weapon Defense feat or when fighting defensively. Is it possible to add this modifier? Last edited by Sarelth; August 4th, 2014 at 04:00 PM. |
#17 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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Yeah you'll have to check and see when the ability is active and give a +1 to the armor bonus field
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#18 |
Senior Member
Join Date: Aug 2014
Location: Canada
Posts: 151
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Have not found a Armor Bonus field on weapons... Looking for items that do similar is finding nothing also. Is there a tutorial page for editing items?
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#19 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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Whoops wasn't paying attention that it's a dagger but what you can do is add to the bonus on the ArmorClass thing or better get look at the Two-Weapon Defense code and you'll see that it's using field[abValue] to add to the shield bonus so you could instead put a script on the weapon that increases the value of the abValue field on Two-Weapon Defense.
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#20 |
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