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pyremius
Senior Member
 
Join Date: Oct 2005
Posts: 222

Old January 16th, 2015, 04:42 AM
I think it's a dead-end on the way to GM collaboration, but would still make the better first project (of the two) - depending on coder overlap. Use of Feedback Notes leaves cut/paste and editing work all in the hands of the GM, but initial sorting, layout ideas, and data-entry (in the case of physical notes/sketches) could at least be handled by the co-GM. It would also allow players to add their information in the same way, encouraging their use and increasing the interactivity of the campaigns data set. This strikes me as more beneficial to more people then adding support for multiple GMs - from an end-user perspective. At the development level, multi-GM support might be more important for encouraging publishers to license their data sets (since they'll be entering their data: multiple people working in parallel might be highly desirable).

Is per-character reveal a precondition forFeedback Notes (coding decision)? That will slow down that track, and weight the decision on which path to follow first.

If Feedback Notes is the earlier priority, one useful addition would be to create a Co-GM account in name only (initially). Basically, slap an alternate tag on the account and recycle the code from the Player tag, add a Co-GM link wherever there's a Player link, etc., but give the Co-GM Feedback Notes a different color/border from the Player Feedback Notes. The real structure will presumably have to be developed at some point, but as an interim solution that might be worth pursuing even if actual Go-GM support ends up low on the priority list.
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