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Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,730
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The Psychic Warrior at level 9 chooses a 2nd Warrior's Path ability. At that time the gamer gets a new drop-down on the path abilities that require them to select one as Primary and one as Secondary. I would prefer we did the same in this case. The Primary one gets the abilities at 2,8,14 & 20. The secondary discipline gains abilities at 10 & 15th level and the 14 & 20th level abilities are disabled. The logic can easily be stored in a new Procedure so that its easy to change or fix. Plus easy to add to all the disciplines. This prevents the need of having duplicates of every discipline. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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Senior Member
Join Date: Feb 2012
Posts: 546
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Member
Join Date: Jun 2016
Location: KS, USA
Posts: 39
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Eberron Bug Report (Community Pack v1.7)
I just noticed something else missing on the Dolgaunt. I don't see any indication in Hero Lab that the Dolgaunt's tentacles have 10' Reach (Eberron Campaign Setting, p. 281). |
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Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,730
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I am thinking it maybe best to encapsulate this logic with a new specific Thing Type called a "Discipline". I can then more easily hide the script logic being done and have a simple new "editor" tab actually. That would allow for creating new future disciplines or house-rule disciplines to be made very easily.
Let me take a look into that today. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,730
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Quote:
I have added it to the list to be enhanced... Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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Senior Member
Join Date: Feb 2012
Posts: 546
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Member
Join Date: Jun 2016
Location: KS, USA
Posts: 39
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Senior Member
Join Date: Feb 2012
Posts: 546
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I just noticed something from last nights game. The Cryptic's Disrupt Pattern qualifies as a weapon -- yet with feats like weapon focus, deadly aim, smite, etc it doesn't auto-calculcate the additional feat effects.
How would we implement being able to apply these effects.. I presume it's similiar to something like the mind bolt, although it's considered to be a ray-like weapon. |
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Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,730
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Quote:
Deadly Aim by the rules does not affect Disrupt Pattern because its a Touch Attack and Deadly Aim does not work with touch attacks. So we need to carefully verify what really needs to be added please. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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