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Senior Member
Join Date: Jul 2010
Posts: 3,126
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Quote:
Update: I have found the source of this issue. In the file "MM - Creature types Compiled.user" each type is having its saving throws calculated. I took a look at the Type-Humanoid script and made one change to the bottom of the second eval script: Code:
else each.field[rFort].value = round(HD/3, 0, -1) each.field[rRef].value = round(HD/2, 0, -1) + 2 each.field[rWill].value = round(HD/3, 0, -1) endif Bodrin, I believe this is your code. I am not sure if you intended to have it all sourced or not. I also don't know if there was a reason for the +2. Before I go mucking around with it, do you want to take a look or just let me know what you were looking to do here? I don't have a problem with editing it, but I don't want to ruin anything you may have been trying to do here. Last edited by Sendric; March 6th, 2012 at 07:30 AM. |
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