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oadrian
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Join Date: Aug 2018
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Old August 25th, 2018, 10:08 PM
Heightened Spells are showing up in the wrong spell level in the Play tab and in printouts. E.g. if I have Mage Armor memorized at 2nd level, that's important information.

Last edited by oadrian; August 26th, 2018 at 02:24 PM.
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oadrian
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Old August 26th, 2018, 02:49 PM
Sturdy shields are also missing from the item list. It seems that weapon and armor that are also magic items before runes are all missing.
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oadrian
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Old August 27th, 2018, 06:43 AM
Cannot add dice as an effect. And overriding dice has no effect.
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nightpanda2810
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Old August 27th, 2018, 11:42 AM
Quote:
Originally Posted by oadrian View Post
Heightened Spells are showing up in the wrong spell level in the Play tab and in printouts. E.g. if I have Mage Armor memorized at 2nd level, that's important information.
Known.

Quote:
Originally Posted by oadrian View Post
Sturdy shields are also missing from the item list. It seems that weapon and armor that are also magic items before runes are all missing.
Many magic items haven't been implemented yet. More have been added past 2 updates they've done.

Quote:
Originally Posted by oadrian View Post
Cannot add dice as an effect. And overriding dice has no effect.
How do I do this?
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oadrian
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Old August 27th, 2018, 01:50 PM
Quote:
Originally Posted by nightpanda2810 View Post
How do I do this?
Under temporary adjustments (equipment category) there's an option for Override Weapon Damage Dice. If you add that, it has several options. One is for the weapon in question (melee or range AND which weapon). Next you have "Number of Dice" and "Size of Dice"

If you click on the weapon to open it, you *can* see that the numbers have changed, but there is no change to the Play Tab, print-outs or the Dice Roller for that weapon.

Also there is no way to *add* dice without overriding the base dice.
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nightpanda2810
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Old August 29th, 2018, 09:56 AM
Quote:
Originally Posted by oadrian View Post
Under temporary adjustments (equipment category) there's an option for Override Weapon Damage Dice. If you add that, it has several options. One is for the weapon in question (melee or range AND which weapon). Next you have "Number of Dice" and "Size of Dice"

If you click on the weapon to open it, you *can* see that the numbers have changed, but there is no change to the Play Tab, print-outs or the Dice Roller for that weapon.

Also there is no way to *add* dice without overriding the base dice.
Welp, forgot to try this. It still happening after today's update?
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oadrian
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Join Date: Aug 2018
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Old August 29th, 2018, 10:24 AM
Quote:
Originally Posted by nightpanda2810 View Post
Welp, forgot to try this. It still happening after today's update?
This appears to be fixed. You still can't add a number of dice, you have to specify an exact effect.

Being able to specify additional dice would be nice for Potent Crystals, Oil of Potency or the Shillelagh spell.

That or it would be nice to be able to specify the Dice # while leaving the dice size alone. I understand you probably don't want to make the list of effects too large though.
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ShadowChemosh
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Old August 29th, 2018, 10:58 AM
As I almost missed this I wanted point out that HLO has a new option that is on by default. If you try and add a specific magic armor or weapon they are initially NOT displayed. You have to uncheck the new "Hide Special Items" at the top of the add weapon/armor window.

Just wanted to point that out.

HideSpecial1.jpg

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oadrian
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Old August 30th, 2018, 08:19 AM
Handwraps of mighty fists take up actual hand slots so if you mark them as equipped you can't also mark your fist as equipped or a sword. Additionally Dragon *Kick* from Dragon Stance is listed as taking up a hand

Last edited by oadrian; August 30th, 2018 at 08:31 AM.
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atnoslen
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Old August 30th, 2018, 07:51 PM
Sent through bug report, but not sure if it went through.

Can only add one temporary adjustment. Adding one removes the "+" option. If you have the adjustment list up and select multiple, you get an error.

Affects both play and adventuring tabs.
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