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Enforcer84
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Join Date: Oct 2011
Location: Portland
Posts: 313

Old March 15th, 2018, 11:03 AM
I'm getting the pictured error:

I'm adding spell casting to a sub-race, but the race itself doesn't.

I've added the xSpellcaster bootstrap. Set the spellcaster level, spell list, and attribute in my sub-race. But the Racial Spells tab is blank and I get the error.
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Last edited by Enforcer84; March 15th, 2018 at 11:23 AM.
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Enforcer84
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Join Date: Oct 2011
Location: Portland
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Old March 15th, 2018, 11:24 AM
It looks like it's looking for total level rather than spellcaster level.
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dungeonguru
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Old March 15th, 2018, 05:42 PM
When you give someone xSpellCast you also have to work with this field on the base race:
rSpCastLev (level of the caster)

and tags like:
sClass.cHelpWiz (for granting wizard spells cHelpClr, CHelpDrd, cHelpPal, cHelpWlk, cHelpSor)
Helper.HalfCaster (for 1/2 spell slots - FullCaster, HalfCaster, 3rdCaster, WarlocCast otherwise)

or ClsAllowSp.spellthingid (like ClsAllowSp.spGuidance for allowing Guidance to the spell list if you want a Warlock basically but he needs Guidance for some reason.

and create a linkage for casterattr which I think can be done by assigning the a tag like
SplAttr.aInt

and if it's a warlock, you have to bootstrap the warlock Slot holder and give its MaxAllow field the number of slots.

Easy.

However, spells won't show up because you still have to manually add spells in the portfolio. Anything bootstrapped is normally considered a racial spell.

If you're trying to add innate spells, you can use xInnatSpel but you still have to bootstrap each of your spells and make sure your tags are right:
Usage. (Day,LongRest,ShortRest,AtWill)
Helper.RaceSpell

and tracking field
trkMax (some number of times)
and

you still have to link the casting attribute.


For bootstrapped spells, if you're trying to delay showing it until a certain level, look at how the spells are bootstrapped for Drow Magic for the conditional logic (Count:Classes > 3 and the like).
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Enforcer84
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Old March 16th, 2018, 12:42 PM
I'll kick around with it some more. thanks for the info!
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