Member
Join Date: Mar 2008
Location: Richmond, Va
Posts: 79
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I was just thinking we could put together a list of all the codes from various people and the devs could make it sticky.
Mechanics These are all listed in the tags.1st file Adding faction use Initialization/1000 change cabal to whatever is needed Code:
perform hero.assign[Hero.FactionUse] herofield[acFactTerm].text = "Cabal" Code:
perform hero.assign[Hero.FactionReq] herofield[acFactTerm].text = "Cabal" Language based on Smarts (# of languages = 1/2 smarts die) Initialization/1000 Code:
perform hero.assign[Hero.SmartsLang] No Standard Gear (Use this if you only want your custom gear to be shown) Initialization/1000 Code:
perform hero.assign[Hero.NoStdGear] No Standard Races Initialization/1000 Code:
perform hero.assign[Hero.NoRace] Allow users to take multiple attribute advances in the same level Initialization/1000 Code:
perform hero.assign[Hero.MultiAttr] No Ecumbrance Initialization/1000 Code:
perform hero.assign[Hero.NoEncumb] Allow user to take one extra Major Hindrance Initialization/1000 Code:
perform hero.assign[Hero.HindMajor] Allow user to take 1 extra minor hindrance Initialization Code:
perform hero.assign[Hero.HindMinor] Checking for a knowledge skill at the proper die type for a prereq. Example is for knowledge Astronomy as provided by Tatterking Code:
foreach pick in hero where "thingid.skKnow" if (compare(lowercase(eachpick.field[domDomain].text),"astronomy") = 0) then validif (eachpick.field[trtFinal].value >= 5) endif nexteach Adding experience and advances automatically thru a mechanic. Pretraits/5000 Code:
#resmax[resXP] += 20 #resmax[resAdvance] +=4 Alvin Leadbetter www.rpden.net Last edited by Praetor; September 24th, 2011 at 10:49 AM. |
#1 |
Member
Join Date: Mar 2008
Location: Richmond, Va
Posts: 79
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Injuries
Adding an extra wound level to a character Under Injury create a new injury such as +1 wound. make an evaluation script with setup 10000 as the timing. Code:
herofield[acMaxWound].value += 1 Last edited by Praetor; September 23rd, 2011 at 09:12 AM. |
#2 |
Member
Join Date: Mar 2008
Location: Richmond, Va
Posts: 79
|
Checking for a knowledge skill at the proper die type for a prereq.
Example is for knowledge Astronomy as provided by Tatterking Code:
foreach pick in hero where "thingid.skKnow" if (compare(lowercase(eachpick.field[domDomain].text),"astronomy") = 0) then validif (eachpick.field[trtFinal].value >= 5) endif nexteach Alvin Leadbetter www.rpden.net Last edited by Praetor; September 24th, 2011 at 10:47 AM. |
#3 |
Member
Join Date: Mar 2008
Location: Richmond, Va
Posts: 79
|
Future Expansion
Alvin Leadbetter www.rpden.net |
#4 |
Member
Join Date: Mar 2008
Location: Richmond, Va
Posts: 79
|
expansion
Alvin Leadbetter www.rpden.net |
#5 |
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