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Duggan
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Old March 3rd, 2016, 06:29 AM
I know that, a few times, people have commented that it's difficult to know whether a bug has been reported or fixed since the only lists we can see are our own. Here are my open 3E defects:
  • 88233: Custom XML output does not list Features for Headquarters and Vehicles
  • 57376: 3E - Arrays offer weird results if no powers are included.
  • 35578: Arrays inside Variable Structures don't get priced properly.
  • 252159 - Skills and Abilities not working properly with Flaws and Extra in Enhanced Trait
  • 252241 - Abyssal Trident calculating as 0 PP for determining cost of Array
  • 255622 - Not possible to place an Array inside a Multiple Powers structure
  • 121852 - Not all attacks are showing in offense section
  • 257924 - Affected Attacks for skills - Possible to add twice, an undesignated entry repeats the last entry
  • 257925 - Deleting a power or Device related to a combat Skill creates an undesignated entry
  • 261648 - Concentration Extra not present for Nullify - Concentration Extra was added. Sustained was not.
  • 259914 - Rapid Perception implementation is not very indicative of its cost
  • 265910 - When someone is set to Restrained in the Tactical Console, they get an indicator of being flatfooted
  • (not mine)273826 - No Grab on the Character Record Sheet


Some of these might be solved and the defect just not marked as fixed.

Last edited by Duggan; May 30th, 2022 at 05:38 PM. Reason: Well, one down...
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Duggan
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Old September 25th, 2016, 06:36 PM
The following bug has been explained:

107032: 3E - changes in HQ size don\'t affect the hqSize field

----

Quote:
Originally Posted by hollis
We don't use the hqSize field to track the size of a hadquarters. To check the size on the HQ, you should be looking at the Size pick on the headquarters instead.

Last edited by Duggan; October 26th, 2016 at 08:06 AM.
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Duggan
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Old October 29th, 2016, 06:02 AM
108345: 3E - Deflect cannot be turned on or off. Having it as an AE of a defensive power leads to PL issues.
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Duggan
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Old December 14th, 2016, 08:23 PM
FIXED - 111249 - Turning off the Summon Power sets negative abilities to 0

Last edited by Duggan; January 6th, 2017 at 12:03 PM.
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Duggan
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Old February 3rd, 2017, 05:48 AM
114355 - Construct Regeneration ranks don't account for the first rank
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Duggan
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Old February 22nd, 2017, 06:43 AM
FIXED - 115248 - 3E - Mutants & Masterminds bug report: Mecha toughness bonus from Growth is counted twice

I'm not 100% that one wasn't already present, as the issue was found by someone else.

Last edited by Duggan; January 14th, 2020 at 09:52 AM.
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Old October 13th, 2017, 03:27 AM
129230 - 3E - Constructs can buy Toughness directly

I actually was unaware until now that this changed in 3E.
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Old January 10th, 2020, 08:18 PM
252159 - 3E - Skills and Abilities not working properly with Flaws and Extra in Enhanced Trait
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Old January 14th, 2020, 09:47 AM
252241 - 3E - Abyssal Trident calculating as 0 PP for determining cost of Array
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Duggan
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Old April 10th, 2020, 09:10 AM
255622 - Not possible to place an Array inside a Multiple Powers structure
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