Member
Join Date: Apr 2007
Posts: 60
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Is there already something in place that I'm missing to allow you to 'activate' that you're spending a Ki Pool point to get that ExtraHigh attack for Unchained Monks?
And since Haste seems to be hard-coded in (I can't read the source), am I right that I basically just need something like this (Stolen from flurry-unchained)? Eval Rule: Post-Level 10,000 Code:
perform assign[Helper.ExtraHigh] ~ find all qualifying weapons and apply extra high attacks foreach pick in hero from BaseWep where "IsWeapon.wUnarmed | wSpecial.Monk" perform eachpick.pushtags[Helper.ExtraHigh] nexteach PS. Are there plans to add this to an upcoming release? |
#1 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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If you think you've found a bug, please report it here: http://www.wolflair.com/report-pathfinder-bug/
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#2 |
Member
Join Date: Apr 2007
Posts: 60
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Yes, I've reported many bugs, I know where to report them. The question wasn't if it was a bug, it was to ask if the code should work.
Anyhows, I discovered that the code works, the problem is that activating it doesn't matter, it's always activated (I just didn't notice that there were too many attacks when non-activated). :/ There's an if-statement I need in that code which will tell it to only run if the ability is activated, and I'm just trying to find the if-statement. |
#3 |
Member
Join Date: Apr 2007
Posts: 60
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Ok, this seemed to work (before doing the perform):
doneif (field[abilActive].value = 0) |
#4 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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In order to pushtags you have to have the tag on your thing. Change that to assign instead of pushtags
EDIT: I was looking at the for loop. I didn't see that you were assigning before. What is your whole code? Last edited by AndrewD2; December 12th, 2015 at 06:08 AM. |
#5 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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OK More awake, going back and looking. Everything works fine for me. I had 3 levels of Unchained Monk to get Ki Pool, I go to the In-Play tab and click the check box for "Ki Flurry: 1 Ki: +1 attack during a flurry" and I get the extra attack. so it's all already working.
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#6 |
Member
Join Date: Apr 2007
Posts: 60
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Sorry, yeah... my last doneif did the trick, I was just missing a check for if it was activated. Thanks anyhows.
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#7 |
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