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Quote:
The only thing the user picks is the Special Ability (A solo mode or squad mode ability) and I left that in the abAbility table because it works fine like that, I figured no sense reinventing the wheel on that. I still need to figure out how to put prereqs on the special abilities so only the valid options are selectable for each specialty but I'd like to get the basics of the tab done before worrying about that. Deathwatch Specialty's are basically simplified character classes, like that paths that Dark Heresy characters get, but they're fixed paths without any branch points between ranks. If you're a tactical marine, you're a tactical marine for the duration of play. |
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#41 |
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So if I'm not mistaken you are saying the thing="" should be the pick where the data I'm looking to display is stored, or an info pick set up in the proceedures for display?
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#42 |
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If you want to set up a portal like this:
Code:
<portal id="info" style="actInfo"> <action action="info"> </action> <mouseinfo/> </portal> Since you probably don't want to write a different template for every possible specialty, you'll probably want to place this info portal inside a table - that table will be a fixed table that will only show the single specialty that was selected for this character. |
#43 |
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You don't need a table for every specialty though do you?
I thought all I needed was one template / table to display the data, based on the choice the user makes on the specialty chooser. |
#44 |
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Quote:
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#45 |
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I just remembered an info portal from your last example, so that was the example I used. You can display whatever information you want, through label portals, through an info button, or whatever.
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#46 |
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This is the kind of table I mean:
Code:
<portal id="spSpec" style="tblInvis"> <table_fixed component="Specialty" showtemplate="spSpecPick"> </table_fixed> </portal> |
#47 |
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Ok cool. I think I get it now. I don't know why I couldn't figure these out before. I guess I was just too stressed out or something. I see what you mean now. I actually got this working. I feel like I've finally made some progress on this now.
Thank you Mathias. |
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#49 |
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#50 |
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