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TCArknight
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Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321

Old December 4th, 2020, 08:04 AM
Howdy all!

Recently several games have come up, most notably Cyberpunk Red and the new Twilight 2000 (v4), that involve Lifepath-style components to the character creation.

While specific Lifepath creation in these games involves die rolls to determine the specifics of each stage, at it's simplest level, the user can just make a choice for which entry to take (as I did with the Star Trek Adventures dataset).

As such, I wanted to put together this thread to get folk's thoughts on how best to implement this sort of "Stage" oriented selection. Each stage breaks down to selecting one or more items for the character. This may be simple notes on clothing style, hair styles, tattoos, etc. These are one off selections that can be done with a chooser_table portal and specific components tailored to the stage. In STA, this would be the Environment, Upbringing, and Academy components for example

However, with Twilight 2000 v4 (T2K) for example, the Lifepath is a series of "Terms" where you choose a career (which is either military or civilian) that last 1-6 years (which could be entered manually). Each term, you can improve two skills (or same twice) and possibly gain a Special Ability.

Once a certain number of terms are taken, one final term is given (which functions like the others but has certain requirements in choices made during it to represent the draft before WWIII).

This same "Term"-like setup could appear in any number of games with Lifepath versions.

What are folks thoughts on how best to represent this selection of "Terms" and the associated skills/abilities?

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
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