Member
Join Date: Feb 2014
Posts: 79
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yea I'm not attempting to do all the calculations, but I found out early on about the XML that Colen mentioned and that's what I'm currently working on.
it limits the features I can add, but its also making it possible to have something compete in the near future. |
#111 |
Senior Member
Join Date: Jun 2008
Location: Jersey City
Posts: 326
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#112 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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Looking forward to more on Colen's cryptic API comment to Fuzzy back in May and Philderbeast's progress on a display-only view. Both are very nice steps forward!
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#113 |
Junior Member
Join Date: Jul 2014
Posts: 6
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https://play.google.com/store/apps/d...actersheetlite The developer has replied with Hero Lab support not too far away. It looks like it just reads the character sheet from the xml and makes an interactive character sheet so it would still mean we need to level up on hero lab on the desktop, but could use it on our android tablets. Might even convince some android users who have been contemplating buying Hero Lab, to finally buy it! |
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#114 |
Senior Member
Join Date: Jul 2014
Posts: 412
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+1 for Android here.
I'd be willing to throw a another license purchase to help progress this. |
#115 |
Junior Member
Join Date: Aug 2011
Location: Hudson, MA
Posts: 21
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#116 |
Junior Member
Join Date: Jul 2014
Posts: 6
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I said about issues with reading Hero Labs files and he said that the manual (which I have checked) says (under Reading Hero Lab Saved Portfolios): An XML statblock is different from a text or HTML statblock because it's intended to be read by software, not by humans. Parsing an XML statblock with an XML parser will return a structured document describing the character in a way that's very easy to navigate with a program. This allows you to write a tool that pulls out information from the statblock, without having to parse the text or HTML from a file whose format may change without warning. This does kind of suggest that Lone Wolf are happy for users to read the .xml, and as he is planning to include the functionality in the free Lite version, that he is not charging for Hero Labs work and that if there is an issue they are free to contact him. Finally he said the bits he's managed to do so far are (taken from his email): Character stats/saves/armor class etc... Feats/Traits/Abilities - TODO: Special Attacks/Animal Tricks Items Weapons - About 50% done So it's looking good so far! I've downloaded the app and played around with the demo sheet, and if he can get the Hero Lab import sorted, I will definitely be taking this to my sessions. |
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#117 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Yes, we fully support others using the XML from the saved portfolios for purposes like this. The only requirement we have is that they properly acknowledge their use of Hero Lab, including appropriate use of the product logo and legal text attributions. Doing this is FREE, so it's just a matter of proper attribution. If anyone has questions about what this entails, please contact us for details. It's quite easy.
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#118 |
Member
Join Date: May 2014
Posts: 39
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No way I am gonna buy an iPad just for my character sheet, even a cheap first gen one. Much rather spend the money on Hero Lab Packs but I am sick of lugging my laptop to game, or printing out a new character sheet every week (or worse, multiple to cover various different combat situations like raging / not raging). |
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#119 |
Junior Member
Join Date: Jul 2014
Location: Melbourne, Australia
Posts: 2
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Given the market is currently 4 to 1 in favour over Android vs iOS and the trend is away from iOS, I wonder about the logic of supporting iOS over Android. The decision may have made sense a couple of years back, in all likelihood it probably did. But times have changed and Android is owning the table/phone space.
But as a wise man one observed "It is difficult to make predictions, especially about the future." Who said it first and the actual words used is up for debate (it seems), but you get my point :-) |
#120 |
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