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MNBlockHead
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Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,322

Old November 25th, 2018, 11:23 PM
I need to increase attack reach for a custom monster from the default 5 feet to 10 feet. How do I do this?

RW Project: Dungeons & Dragons 5th edition homebrew world
Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote
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dungeonguru
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Join Date: May 2016
Posts: 595

Old November 26th, 2018, 03:58 AM
I'm not sure you can do it globally.

This script is on the fire giant (post-levels/10000)

Code:
      foreach pick in hero from BaseWep where "wCategory.Melee"
        eachpick.field[wReach].value = maximum(eachpick.field[wReach].value,10)
        nexteach
Obviously it just affects melee weapons as written, but you can set the where condition for something more specific.
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MNBlockHead
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Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
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Old November 26th, 2018, 01:28 PM
Thanks, but not sure how to even begin using the code.

I ended up just typing "REACH = 10'" in the "on-hit effects" field for the natural attacks.

RW Project: Dungeons & Dragons 5th edition homebrew world
Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote
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