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SeeleyOne
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Old July 17th, 2014, 12:40 PM
Is there a way to make an archetype always be added to a particular class? For example, if you are in a world where Witches always use Wisdom instead of INT for their spells it would require an archetype. Likewise, if Fighters are to get good Reflex saves as well.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
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Mathias
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Old July 17th, 2014, 12:42 PM
I'd skip the archetype and create a mechanic with scripts that apply those changes.
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SeeleyOne
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Old July 17th, 2014, 12:59 PM
That was my preferred method, but I could not quite get the syntax right. I cannot quite figure out how to change it on the class.

For the Fighter I have this:
Code:
if (#levelcount[Fighter] > 0) then
    #makeclassskill[skPercep]
    ~perform hero.child.Classes[Fighter].assign[cRef.Good]
endif
I put the ~ there because the class skill being Perception works, but I could not figure out the classes part. I tried a few different variations, that is where it stayed as a "note form".

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
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SeeleyOne
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Old July 17th, 2014, 03:36 PM
Should I maybe be accessing it through the cHelpFtr instead? The class info is made as a helper. Either way for now I am stumped.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
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AndrewD2
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Old July 17th, 2014, 03:42 PM
Yes, the saves are determined by the class helper so

perform hero.childfound[cHelpFtr].tagreplace[cRef.?,cRef.Good]
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SeeleyOne
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Old July 17th, 2014, 06:35 PM
Awesome, it works. Thanks!

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
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AndrewD2
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Old July 17th, 2014, 06:48 PM
Glad to help
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SeeleyOne
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Old July 17th, 2014, 07:00 PM
Archetypes use SplAttr and MaxSplAttr to determine their spellcaster attribute. Do you know what term the original class uses?

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
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SeeleyOne
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Old July 17th, 2014, 07:37 PM
Nevermind, I just looked at the Empyreal sorcerer bloodline.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
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