Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Realm Works Forums > Realm Works Discussion

Notices

Reply
 
Thread Tools Display Modes
The_Traveller
Member
 
Join Date: Nov 2017
Posts: 32

Old August 23rd, 2020, 12:10 PM
So with the possibility of there being a chance that sometime in the near future on a yet to be determined date we may be allowed to be in the same room with other people I was planning to setup a new D&D master realm.

In this case it would contain all the core mechanics sections (classes, races, items, spells, etc). I will then export this realm as the basis for the adventure realms (One for each book, One for each AL season, etc).

Now, while I own at least 2 copies of all the core rule books (PHB, DMG, MM, XGtE, MToF) I was not going to type all that it. I'm using the import tool and that website that has already converted the books into json files.

Among my issues is the best way to layout the various sections when planning my imports. Has anyone ever done this before, i'd love some suggestions.
The_Traveller is offline   #1 Reply With Quote
Farling
Senior Member
 
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623

Old August 23rd, 2020, 12:48 PM
Realm Works has D&D 5E structure definition available which you can select when you first create a realm.

Based on that structure, you can map the json fields to the corresponding fields of each particular RW category.

Farling

Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module

Donations gratefully received via Patreon, Ko-Fi or Paypal
Farling is offline   #2 Reply With Quote
The_Traveller
Member
 
Join Date: Nov 2017
Posts: 32

Old August 23rd, 2020, 01:23 PM
Thanks for the quick response Farling.

I am using the 5e realm, but I'm looking for some suggestions for things like "Magic Items" for example. The base category is pretty generic, do people create different ones for armor/shields, weapons, etc. I'm trying to make it so I don't need to have the books with me. I use a laptop and portable monitor (for player view) so the more detail i have in RW the easier it is for me to carry things. And my FLGS has a few TVs available to use for player view.

I've already made some design decisions. For the beasties, i'm only loading Names, sources, pages, and pictures. I'm going to go back and create HL entries to the creature details.

Trav
The_Traveller is offline   #3 Reply With Quote
Exmortis
Senior Member
 
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 781

Old August 24th, 2020, 04:33 AM
Those choices are really up to you, and the amount of input you wish to do for the campaign. The more you enter into RW the more you can share and less you have to write on paper.

If your players are using a character tool such as HeroLab or another, a simple name and page reference works as they will simply add items to their char. If they do not, it is a handy place for them to have the info.

I love having the beasties in RW, as I can share bits and pieces based on successful skill rolls, thus over time the party may end up with a complete monster write up after a few encounters. I also will oft open up bits based on use against the party, especially when opposing skill checks ID the actions.

As much as RW has been left to the ages to rot by its developers, one of its best features remains; its flexibility. You can do what makes sense to you, and not me or Farling, we could input the same adventure and have it organized totally differently, yet all would be right.

Tip - Use linking to avoid having to enter more than once, I organize my stuff much like an old school DnD module, this way I have adventure specific link to the appendices and everything linking back to the game world. My adventure, though has its own topic structure, links to the world for every location; so city, town, dungeon, NPCs in a town, etc; all of these are within the main game world. as Adventures are played, they are then part of the history of the world, subsequent adventures could have players hear about and even pass through areas they previous saw with other characters, and it will be like they left it. They killed off the shop owner, that shop is still vacant.

Design everything the way it makes sense to you, and you cannot go wrong.

Exmortis aka "Scott"
RW - Needs Rez spell
HL - Game Master/Designer
RPG Tools - Campaign Cartographer 3+, D20 Pro Ultimate
Real Life - IT Security
Hobby - Anything on water or ATV

Last edited by Exmortis; August 24th, 2020 at 04:37 AM.
Exmortis is offline   #4 Reply With Quote
damexican
Junior Member
 
Join Date: Jul 2017
Posts: 1

Old August 25th, 2020, 08:00 AM
Personal i just went they same way the 5E System Reference Document (SRD) that you can downland in the market place when for layout and location of items like magic items or gear.
damexican is offline   #5 Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 03:33 PM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.