Senior Member
Join Date: Nov 2009
Posts: 891
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Zarlor had sent me his file and it helped a ton (thanks again). I was able to finish integrating it (and altering some scripts) with my house rules last week.
One thing that I did in my file was for the Soldier, Agent, and Texas Ranger, I used the new autoadd feature instead of bootstrapping. Since that is new I figure that other people will likely want to know how I did it. For the Private, I did four auto-adds. The first was for the bedroll Thing: eqDLBedrol Portal ID: grGear The second was for the canteen Thing: eqDLCantee Portal ID: grGear The third was for the rifle Thing: wpDLWinc73 Portal ID: arRange The fourth was for ammo for the rifle Thing: eqDLB4440R Portal ID: grGear This needs some fields. One or more of these might be redundant, but I used four: trkUser value:20 trkLeft value: -20 trkMax value: 20 stackQty value: 20 I noticed that if you auto-add an item that has already been added to a character, such as if the user had already bought some ammo, that the new ammo will be added to it if is the same caliber. However, if you were a soldier and had another edge of some sort that also auto-adds some ammo it will have two piles of it if that ammo type did not already exist on the character. Adding more manually (like normal) can merge it, as can clicking on the bag icon. Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. |
#11 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,550
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OK, it sounds like when we do the overhaul, we should include you, eh?
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#12 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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The more the merrier, I say. Heck, SeelyOne has a copy of my latest DLR file so once you start working on it you may want to grab his updated version instead to see how it pans out.
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#13 |
Senior Member
Join Date: Nov 2009
Posts: 891
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OK, this one is not absolutely necessary, but it is a mod that may be useful to people. It makes it so that you can dynamically change your starting wealth based on if a setting is on or not.
Normally this is done as a simple Eval script that generates the new value. Setup, 4000 Quote:
The fix? Well, it really is game group specific as you can tweak it for all of your settings, but with just Deadlands it is this: Quote:
Anyway someone might find this useful. Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. |
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#14 |
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