Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - Savage Worlds
Register FAQ Community Today's Posts Search

Notices

Reply
 
Thread Tools Display Modes
SeeleyOne
Senior Member
 
Join Date: Nov 2009
Posts: 891

Old August 30th, 2014, 04:19 PM
Zarlor had sent me his file and it helped a ton (thanks again). I was able to finish integrating it (and altering some scripts) with my house rules last week.

One thing that I did in my file was for the Soldier, Agent, and Texas Ranger, I used the new autoadd feature instead of bootstrapping. Since that is new I figure that other people will likely want to know how I did it.

For the Private, I did four auto-adds.

The first was for the bedroll
Thing: eqDLBedrol
Portal ID: grGear

The second was for the canteen
Thing: eqDLCantee
Portal ID: grGear

The third was for the rifle
Thing: wpDLWinc73
Portal ID: arRange

The fourth was for ammo for the rifle
Thing: eqDLB4440R
Portal ID: grGear
This needs some fields. One or more of these might be redundant, but I used four:
trkUser value:20
trkLeft value: -20
trkMax value: 20
stackQty value: 20

I noticed that if you auto-add an item that has already been added to a character, such as if the user had already bought some ammo, that the new ammo will be added to it if is the same caliber. However, if you were a soldier and had another edge of some sort that also auto-adds some ammo it will have two piles of it if that ammo type did not already exist on the character. Adding more manually (like normal) can merge it, as can clicking on the bag icon.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
SeeleyOne is offline   #11 Reply With Quote
CapedCrusader
Senior Member
Volunteer Data File Contributor
 
Join Date: Aug 2009
Posts: 1,550

Old August 31st, 2014, 12:34 PM
OK, it sounds like when we do the overhaul, we should include you, eh?

_
Currently In Development: Savage Pathfinder, SWADE Fantasy Companion
Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion
_
Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
CapedCrusader is offline   #12 Reply With Quote
zarlor
Senior Member
 
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819

Old August 31st, 2014, 03:26 PM
The more the merrier, I say. Heck, SeelyOne has a copy of my latest DLR file so once you start working on it you may want to grab his updated version instead to see how it pans out.

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Eventually
Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me)
zarlor is offline   #13 Reply With Quote
SeeleyOne
Senior Member
 
Join Date: Nov 2009
Posts: 891

Old September 3rd, 2014, 03:55 PM
OK, this one is not absolutely necessary, but it is a mod that may be useful to people. It makes it so that you can dynamically change your starting wealth based on if a setting is on or not.

Normally this is done as a simple Eval script that generates the new value.
Setup, 4000
Quote:
trustme
herofield[acCashCfg].value = 250
That works, but the disadvantage is that you really have to boot up the character with the source checked in the first place. That is best done with making a default character or starting on your character, saving, then reloading it. But that can be annoying.

The fix? Well, it really is game group specific as you can tweak it for all of your settings, but with just Deadlands it is this:
Quote:
trustme
var cash as number
cash = 500

if (hero.tagis[source.Deadlands] <> 0) then
cash = 250
endif

herofield[acCashCfg].value = cash
Further mods might make it so that it will take a different amount if, say Deadlands and a different setting were checked at the same time (what if you wanted to use Deadlands stuff in a different campaign world?).

Anyway someone might find this useful.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
SeeleyOne is offline   #14 Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 11:49 AM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.