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View Poll Results: Which of these features would you like us to implement first? | |||
1) Add "Notes" buttons in lots more places | 2 | 3.17% | |
2) Allow Contacts to be Advanced | 4 | 6.35% | |
3) Display Spell Resistance Dicepools | 1 | 1.59% | |
4) Display Matrix Dicepools | 8 | 12.70% | |
5) Display Other Dicepools | 0 | 0% | |
6) Tracking PANs | 12 | 19.05% | |
7) Combat Situational Modifier Tracking | 6 | 9.52% | |
8) Track Sustained Spells | 2 | 3.17% | |
9) Run & Gun’s Environmental Rules | 0 | 0% | |
10) Spell, Power & Complex Form Adjustments | 3 | 4.76% | |
11) AR & VR | 4 | 6.35% | |
12) Driving & Rigging Vehicles | 10 | 15.87% | |
13) Deep Runs & UV Systems | 0 | 0% | |
14) Astral Perception, Projection, and Combat | 2 | 3.17% | |
15) Tactical Console improvements | 5 | 7.94% | |
16) Printout Reorganization | 4 | 6.35% | |
Voters: 63. You may not vote on this poll |
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Member
Join Date: Mar 2016
Location: Cologne, Germany
Posts: 46
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Because I didn't find it on the list: recently there was a thread about inventory organisation. It would be great to have gear presented in a hierarchy structure depending on which item is contained by which item/location.
(Without any programming experience ) I assume this should be an easy task. |
#15 |
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