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Ralphey at mtgmelb.com
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Old October 9th, 2003, 03:07 PM
When creating a game data file, how does one denote an item as "inventory
only"?
That is, the item should only appear in the inventory window but not in the
deck build window?

I'm thinking of things like over sized cards, and "packaging" (I collect
booster wrappers & display boxes also...) that you can't use in deck building.

R.


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emperor799 at bellsouth.n
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Old October 9th, 2003, 03:19 PM
Hmm interesting idea, but you do know that if you alter the datafiles, all modification will be lost when you next update the datafiles.

Lone Wolf guys: I've been thinking about something like this for a while, just havenb't put in into words. What about making CV more modular, so that modifications like this could be made, and when you updated the datafiles, the new stuff would get added, irrelevant stuff would still get deleted, but user-based modifications would stay. It would be complicated to be sure, but is it possible? If so, then this would be a must-have...


--Kyle Turner
emperor799@bellsouth.net


"Despite the high cost of living, it remains a popular item." - unknown
----- Original Message -----
From: Russell J. Alphey
To: cardvault@yahoogroups.com
Sent: Thursday, October 09, 2003 7:08 PM
Subject: [CardVault] Inventory only items


When creating a game data file, how does one denote an item as "inventory
only"?
That is, the item should only appear in the inventory window but not in the
deck build window?

I'm thinking of things like over sized cards, and "packaging" (I collect
booster wrappers & display boxes also...) that you can't use in deck building.

R.


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  #2 Reply With Quote
Ralphey at mtgmelb.com
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Old October 9th, 2003, 03:39 PM
At 09:09 AM 10/10/2003, Kyle Turner wrote:
>Hmm interesting idea, but you do know that if you alter the datafiles, all
>modification will be lost when you next update the datafiles.

Yes, which is why I'm suggesting the info be put into the datafiles, but
flagged (somehow) as inventory only.

I would certainly hate to have to maintain my own version of all datafiles
just because I'm obsessive about my collection!

>about making CV more modular, so that modifications like this could be
>made, and when you updated the datafiles, the new stuff would get added,
>irrelevant stuff would still get deleted, but user-based modifications
>would stay. It would be complicated to be sure, but is it possible? If so,
>then this would be a must-have...

I think that would be incredibly tough on the guys! How would they know
what's a User Mod, and what isn't?

An example is in Game of Thrones - one card is listed as "Dark Words, Dark
Wings", however the actual card doesn't have the quotes surrounding the
name. I've modified my datafiles (because it doesn't sort properly
otherwise), but when the next datafile modification comes through should CV
change the name back, or not?? What if the name is actually Dark Wings,
Dark Words, and both the origianl author and myself missed it first time
around??

As you can see, it's a tough one.

R.


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Colen
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Join Date: Dec 2008
Posts: 4,690

Old October 9th, 2003, 03:45 PM
At 04:08 PM 10/9/2003, you wrote:
>When creating a game data file, how does one denote an item as "inventory
>only"?
>That is, the item should only appear in the inventory window but not in the
>deck build window?
>
>I'm thinking of things like over sized cards, and "packaging" (I collect
>booster wrappers & display boxes also...) that you can't use in deck building.

I don't believe there is a way to do this; it was asked before, and there
was a good reason against it, which I forget.

Just create a tag group which designates a card as playable or not. Then
you can set that as the default filter for your game, and go go go.


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com



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Colen is offline   #4 Reply With Quote
Colen
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Posts: 4,690

Old October 9th, 2003, 03:45 PM
At 04:09 PM 10/9/2003, you wrote:
>Hmm interesting idea, but you do know that if you alter the datafiles, all
>modification will be lost when you next update the datafiles.
>
>Lone Wolf guys: I've been thinking about something like this for a while,
>just havenb't put in into words. What about making CV more modular, so
>that modifications like this could be made, and when you updated the
>datafiles, the new stuff would get added, irrelevant stuff would still get
>deleted, but user-based modifications would stay. It would be complicated
>to be sure, but is it possible? If so, then this would be a must-have...

This can already be done. Consult the authoring kit documentation regarding
Extension and Augmentation files for more detail.


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com



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Colen is offline   #5 Reply With Quote
Colen
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Posts: 4,690

Old October 9th, 2003, 03:48 PM
At 04:40 PM 10/9/2003, you wrote:
>At 09:09 AM 10/10/2003, Kyle Turner wrote:
> >Hmm interesting idea, but you do know that if you alter the datafiles, all
> >modification will be lost when you next update the datafiles.
>
>Yes, which is why I'm suggesting the info be put into the datafiles, but
>flagged (somehow) as inventory only.
>
>I would certainly hate to have to maintain my own version of all datafiles
>just because I'm obsessive about my collection!

You can achieve this just by writing new data files yourself. You say that
you collect booster pack wrappers - well, just write an augmentation file
to add a new tag to the 'Card Type' group of 'Booster Wrapper', and then
write a new data file (using CVEdit, for convenience) that includes the
booster pack wrappers for each edition. All you have to do after that is
make sure you specify NOT to delete data files that aren't replaced during
an import.


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com



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Colen is offline   #6 Reply With Quote
Ralphey at mtgmelb.com
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Old October 9th, 2003, 04:11 PM
At 09:47 AM 10/10/2003, Colen McAlister wrote:
> >I'm thinking of things like over sized cards, and "packaging" (I collect
> >booster wrappers & display boxes also...) that you can't use in deck
> building.
>
>I don't believe there is a way to do this; it was asked before, and there
>was a good reason against it, which I forget.



>Just create a tag group which designates a card as playable or not. Then
>you can set that as the default filter for your game, and go go go.

Until the next datafile update at which point I lose my custom tags, correct?

I'd like to suggest an "overrides" datafile in which a User can add
personalised "corrections" that CV would read *after* the datafile, and
apply the changes from that file.

I think that would be a very elegant way to handle this...

R.


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Ralphey at mtgmelb.com
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Old October 9th, 2003, 04:13 PM
At 09:50 AM 10/10/2003, Colen McAlister wrote:

>You can achieve this just by writing new data files yourself. You say that
>you collect booster pack wrappers - well, just write an augmentation file
>to add a new tag to the 'Card Type' group of 'Booster Wrapper', and then
>write a new data file (using CVEdit, for convenience) that includes the
>booster pack wrappers for each edition. All you have to do after that is
>make sure you specify NOT to delete data files that aren't replaced during
>an import.

You guys think of (nearly) everything!

R.


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jim at timewarpcomics.com
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Old October 9th, 2003, 08:32 PM
Russell J. Alphey wrote:

> At 09:47 AM 10/10/2003, Colen McAlister wrote:
> > >I'm thinking of things like over sized cards, and "packaging" (I
> collect
> > >booster wrappers & display boxes also...) that you can't use in deck
> > building.
> >
> >I don't believe there is a way to do this; it was asked before, and there
> >was a good reason against it, which I forget.
>
>
>
> >Just create a tag group which designates a card as playable or not. Then
> >you can set that as the default filter for your game, and go go go.
>
> Until the next datafile update at which point I lose my custom tags,
> correct?
>
> I'd like to suggest an "overrides" datafile in which a User can add
> personalised "corrections" that CV would read *after* the datafile, and
> apply the changes from that file.
>
> I think that would be a very elegant way to handle this...
>

Actually, it would most likely create more problems than not. It's too
easy for the overide to get messed up by datafile changes.

I recommend using the augmentation files.

--
Jim Williamson <jim@timewarpcomics.com <mailto:jim@timewarpcomics.com>>
TimeWarp Comics & Games
(973) 857-9788
www.timewarpcomics.com <http://www.timewarpcomics.com>



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jim at timewarpcomics.com
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Old October 9th, 2003, 08:35 PM
Russell J. Alphey wrote:

> At 09:09 AM 10/10/2003, Kyle Turner wrote:
> >Hmm interesting idea, but you do know that if you alter the
> datafiles, all
> >modification will be lost when you next update the datafiles.
>
> Yes, which is why I'm suggesting the info be put into the datafiles, but
> flagged (somehow) as inventory only.
>
> I would certainly hate to have to maintain my own version of all
> datafiles
> just because I'm obsessive about my collection!
>
> >about making CV more modular, so that modifications like this could be
> >made, and when you updated the datafiles, the new stuff would get added,
> >irrelevant stuff would still get deleted, but user-based modifications
> >would stay. It would be complicated to be sure, but is it possible?
> If so,
> >then this would be a must-have...
>
> I think that would be incredibly tough on the guys! How would they know
> what's a User Mod, and what isn't?
>
> An example is in Game of Thrones - one card is listed as "Dark Words,
> Dark
> Wings", however the actual card doesn't have the quotes surrounding the
> name. I've modified my datafiles (because it doesn't sort properly
> otherwise), but when the next datafile modification comes through
> should CV
> change the name back, or not?? What if the name is actually Dark Wings,
> Dark Words, and both the origianl author and myself missed it first time
> around??
>
Tell the author about it. You can also create a file (e.g.
mychanges.dat) and fill it with faq entries for the modifications you
make to the datafiles. When you download an update, compare your list
with the new files.

--
Jim Williamson <jim@timewarpcomics.com <mailto:jim@timewarpcomics.com>>
TimeWarp Comics & Games
(973) 857-9788
www.timewarpcomics.com <http://www.timewarpcomics.com>



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