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The GIT!
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Join Date: Mar 2013
Posts: 34

Old May 6th, 2017, 07:47 AM
Quote:
Originally Posted by The GIT! View Post
So how do we get this fixed? Do we have to wait for another update or is there a way to edit the core ruleset?
Figured out the work around - thanks for the advice guys.
The GIT! is offline   #231 Reply With Quote
The GIT!
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Join Date: Mar 2013
Posts: 34

Old May 6th, 2017, 08:32 AM
Another issue - in the Journal you can't add fractions of money. I want to add $2.50 but I can't add the .50 cents.

I'm rather surprised that such a basic function has been broken in this update.
The GIT! is offline   #232 Reply With Quote
zarlor
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Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819

Old May 6th, 2017, 09:18 AM
I don't think it was broken in this update as I don't remember it ever working before. I could set up gear in the editor with fractional costs which always worked fine, but whenever I tried to mess with fractional values from the player interface side I don't ever remember that working. I can say that I wasn't working about 2 weeks ago or so (which was before this update) because I remember kicking myself for even trying it since I reminded myself that it hadn't worked before, if you know what I mean.

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Eventually
Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me)
zarlor is offline   #233 Reply With Quote
brenthberry
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Join Date: May 2012
Posts: 25

Old May 6th, 2017, 12:45 PM
I've been building superheroes using the Super Powers Companion Edition 2 data package, and since the last update, it isn't calculating Switchable Power costs correctly. It returns the validation error: Individual Switchable Alternate cost exceeds Base Power cost, when the Switchable Alternate cost is not greater than the primary.
I even loaded up a hero I created before the update that used switchable powers, and it came up with the same error even though there were none when I originally created him.
Any help would be appreciated. :-)
brenthberry is offline   #234 Reply With Quote
CapedCrusader
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Volunteer Data File Contributor
 
Join Date: Aug 2009
Posts: 1,550

Old May 6th, 2017, 02:55 PM
On the Switchable, check that over carefully. We just made a correction to that because it was wrong before. What you may be seeing is just the correct calculation now.

_
Currently In Development: Savage Pathfinder, SWADE Fantasy Companion
Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion
_
Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
CapedCrusader is online now   #235 Reply With Quote
CapedCrusader
Senior Member
Volunteer Data File Contributor
 
Join Date: Aug 2009
Posts: 1,550

Old May 6th, 2017, 02:57 PM
We're going to do another quick release in a couple of weeks to catch these small ones. I'll take a look at that Outsider problem and get it fixed.

_
Currently In Development: Savage Pathfinder, SWADE Fantasy Companion
Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion
_
Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
CapedCrusader is online now   #236 Reply With Quote
brenthberry
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Join Date: May 2012
Posts: 25

Old May 6th, 2017, 04:45 PM
Quote:
Originally Posted by CapedCrusader View Post
On the Switchable, check that over carefully. We just made a correction to that because it was wrong before. What you may be seeing is just the correct calculation now.
Cool. Thanks for letting me know. Now that I've reread the rules I see the issue. I'll go rebuild my characters with the updated calculations and let you know if I see any errors in Hero Lab.
brenthberry is offline   #237 Reply With Quote
brenthberry
Junior Member
 
Join Date: May 2012
Posts: 25

Old May 6th, 2017, 05:42 PM
Quote:
Originally Posted by brenthberry View Post
Cool. Thanks for letting me know. Now that I've reread the rules I see the issue. I'll go rebuild my characters with the updated calculations and let you know if I see any errors in Hero Lab.
After trying to rework some of my characters it's still giving me the Individual Switchable Alternate cost exceeds Base Power cost message, when it shouldn't. I created three powers: A 9 point Energy Control power, A 6 point Illusion power, and a 7 point illusion power. The Energy Control power is the highest, so I make it the Primary, adding the Switchable Primary modifier twice, since I'm going to have two other powers I can switch to. Then I apply the Switchable Alternate modifier to each of the Illusion powers, designating the Energy Control power as the primary. As soon as I apply the Energy Control power as the primary, it gives the warning, even though the cost of the Illusion powers were lower then the base cost of the Energy Control power.
Let me know if you need any files from me for reference.
Thanks for your help!
brenthberry is offline   #238 Reply With Quote
zarlor
Senior Member
 
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819

Old May 7th, 2017, 04:05 AM
Seems to me that should only be taking the Switchable: Primary once, not twice. It shouldn't matter how many other powers the main one is primary for, only that it's the primary.

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Eventually
Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me)
zarlor is offline   #239 Reply With Quote
brenthberry
Junior Member
 
Join Date: May 2012
Posts: 25

Old May 8th, 2017, 08:23 AM
Quote:
Originally Posted by zarlor View Post
Seems to me that should only be taking the Switchable: Primary once, not twice. It shouldn't matter how many other powers the main one is primary for, only that it's the primary.
Under Switchable on page 19 of the Savage Worlds Super Powers Companion 2nd Edition book it reads:
"Create each power independently. The most expensive is the “primary’ power. Add +2 points for each additional power (or set) it can switch to."
In other words you add +2 for each other power. Not just once. I'm assuming that's how it's set up in Hero Labs.
Regardless, even if you only add the Switchable Primary modifier once, the validation message still pops up. Adding the Switchable Primary modifier multiple times isn't the issue. The issue appears that Hero Labs isn't calculating or referencing the correct base value to compare the secondary switchable powers with. Or maybe it's adding something extra to the secondary switchable powers that makes them larger than the base. I'm not sure.
Thanks for checking on this though. :-)
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