Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - Authoring Kit

Notices

Reply
 
Thread Tools Display Modes
joelcifer
Junior Member
 
Join Date: May 2017
Posts: 6

Old May 9th, 2017, 08:20 PM
Hey, can anyone help me figure out how to use the authoring kit? I really want to make a Fallout system using it but, I don't even know what to do.
joelcifer is offline   #1 Reply With Quote
AndrewD2
Senior Member
 
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975

Old May 10th, 2017, 08:11 PM
Open up any current system. Click Develop and make sure "Enable Data File Debugging" is checked. And then select "Create New System". Then switch to your new system.

Then go here: http://hlkitwiki.wolflair.com/index.php5?title=Home

Read through Basic Concepts, Advanced Concepts and Kit reference. Then go into the Examples section and see the "Savage Worlds Walkthrough" do that before you start working on your own system. I'm just making the assumption you have very little programming knowledge so make sure you watch the order things are entered into the files.

While going through the walkthrough come and a) search for issues you're having and then if you don't find the answer b) post a question. The searching part is very important because lots of things have been answered many times.

After all is said and done, make another new system, but this time for what you want to do.

The authoring kit is not for the faint of heart, it takes a lot of time and work.

Good luck.
AndrewD2 is offline   #2 Reply With Quote
joelcifer
Junior Member
 
Join Date: May 2017
Posts: 6

Old May 12th, 2017, 09:52 AM
Thank you, it worked. Does it always copy the previous game system? Is there a way to make it completely blank?

Last edited by joelcifer; May 12th, 2017 at 10:08 AM.
joelcifer is offline   #3 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old May 12th, 2017, 10:17 AM
It should start you with a skeleton game system - a starting point to work from

Completely blank would mean there were a lot of components you needed to build before it would even compile, like building a tactical console, a dashboard, and a proper container to build the rest of the character within.
Mathias is online now   #4 Reply With Quote
joelcifer
Junior Member
 
Join Date: May 2017
Posts: 6

Old May 12th, 2017, 11:01 AM
Quote:
Originally Posted by Mathias View Post
It should start you with a skeleton game system - a starting point to work from

Completely blank would mean there were a lot of components you needed to build before it would even compile, like building a tactical console, a dashboard, and a proper container to build the rest of the character within.
It won't let me edit or get rid of the sample stuff in it, they're read only.
joelcifer is offline   #5 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old May 12th, 2017, 12:18 PM
If you mean the .dat files, change their extensions to .user while you're working with them, and then back to .dat when you're ready to publish, so your users don't accidentally overwrite something core to the game.
Mathias is online now   #6 Reply With Quote
joelcifer
Junior Member
 
Join Date: May 2017
Posts: 6

Old May 12th, 2017, 02:02 PM
Quote:
Originally Posted by Mathias View Post
If you mean the .dat files, change their extensions to .user while you're working with them, and then back to .dat when you're ready to publish, so your users don't accidentally overwrite something core to the game.
thanks man, what is a good program to work with XML's?

Last edited by joelcifer; May 12th, 2017 at 02:05 PM.
joelcifer is offline   #7 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old May 12th, 2017, 02:19 PM
In the Authoring Kit Wiki, go to the "Authoring Kit Examples" page - early on, that lists several options.

http://hlkitwiki.wolflair.com/index.php5?title=Home
Mathias is online now   #8 Reply With Quote
ShadowChemosh
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old May 12th, 2017, 02:40 PM
Quote:
Originally Posted by joelcifer View Post
thanks man, what is a good program to work with XML's?
I personally use TextPad and lots of people like Notepad++. Both are really good and free.

If you want to get into some really good software then it can cost. But honestly the complexity of the authoring kit is in the scripting language not the XML parts.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #9 Reply With Quote
AndrewD2
Senior Member
 
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975

Old May 12th, 2017, 04:36 PM
I would like to point out that I suggested going through the walk-through and reading the documentation I linked. Which answers many questions you've already asked.
AndrewD2 is offline   #10 Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 03:52 PM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.