Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - d20 System
Register FAQ Community Today's Posts Search

Notices

Reply
 
Thread Tools Display Modes
Lion_Knight
Junior Member
 
Join Date: Jun 2007
Posts: 14

Old June 10th, 2007, 10:17 PM
I run my campaigns in Eberron and I am trying to set hero lab up so I can use Eberron.

Eberron I just so different from the other worlds, it makes it difficult. I need to make all of the dragonmark feats then I have to set up action point. I was wondering if anyone has tackled these problems or at least has some tips.

I have new races, a new class, Infusions, action points, feats, and new types of items that I must add. I am rather new to this program and it is all rather overwhelming, If I could get any help at all with any of these thing It would be really appreciated

any help would be great, Thanks
Lion_Knight is offline   #1 Reply With Quote
Colen
Senior Member
Lone Wolf Staff
 
Join Date: Dec 2008
Posts: 4,690

Old June 13th, 2007, 12:31 PM
Lion_Knight wrote:
>
>
> I run my campaigns in Eberron and I am trying to set hero lab up so I
> can use Eberron.
>
> Eberron I just so different from the other worlds, it makes it
> difficult. I need to make all of the dragonmark feats then I have to set
> up action point. I was wondering if anyone has tackled these problems or
> at least has some tips.
>
> I have new races, a new class, Infusions, action points, feats, and new
> types of items.
>
> any help would be great, Thanks


If you want to start with something specific, post it here and we'll do
our best to help you get stuff set up.


--
Colen McAlister (colen@wolflair.com)
Chief Engineer, Lone Wolf Development
http://www.wolflair.com/
Colen is offline   #2 Reply With Quote
Lion_Knight
Junior Member
 
Join Date: Jun 2007
Posts: 14

Old June 13th, 2007, 01:26 PM
I have been trying to work out the dragon mark feats first. I want to have the drop down menu, for each dragonmark, but they all have multiple spells to. So, I was going to work out the aberrant dragonmark feat, which I only need a drop down menu for spells.

I know I could make a feat for each, but I want it to be neater than that
Lion_Knight is offline   #3 Reply With Quote
Colen
Senior Member
Lone Wolf Staff
 
Join Date: Dec 2008
Posts: 4,690

Old June 19th, 2007, 12:04 PM
Lion_Knight wrote:
>
>
> I have been trying to work out the dragon mark feats first. I want to
> have the drop down menu, for each dragonmark, but they all have multiple
> spells to. So, I was going to work out the aberrant dragonmark feat,
> which I only need a drop down menu for spells.
>
> I know I could make a feat for each, but I want it to be neater than that


Unfortunately, it's currently not possible to customise what appears in
the feat drop-down menus, so for now you'll have to make a feat for each
if you want to make use of them.

This is one of the places where Hero Lab currently can't handle
everything needed for supplement stuff very well, and we have a solution
mapped out to fix it. Unfortunately, that pesky "not enough hours in the
day" thing keeps hitting us, so we haven't got it implemented yet.


Hope this helps,


--
Colen McAlister (colen@wolflair.com)
Chief Engineer, Lone Wolf Development
http://www.wolflair.com/
Colen is offline   #4 Reply With Quote
Lion_Knight
Junior Member
 
Join Date: Jun 2007
Posts: 14

Old June 30th, 2007, 09:27 PM
I am a computer science major and I know some programming. The problem is I have never learned OO programming so using GUI is a little foreign to me. I don't learn that till next year. That and I am not familiar with the language that the program is written. If I can get some of these hurdles out of the way I could work on some of these problems my self.

My main issues with creating Eberron are I need the changeable drop down menus, action points, and infusions.

There are other problems that I will need to address later, such as dragon shards and such, but the above mentioned problems are whats stopping me now.

So any help I can get with those would be very usefull.
Lion_Knight is offline   #5 Reply With Quote
dartnet
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2007
Posts: 591

Old July 1st, 2007, 03:22 AM
Hey Lion Knight,

I am too going to run Eberron. The way I am doing Dragon marks is I am making Templates to account for the various spells with the feat a prerequisite. It's not perfect but it works. Hope this helps.

Dartnet
dartnet is offline   #6 Reply With Quote
Lion_Knight
Junior Member
 
Join Date: Jun 2007
Posts: 14

Old July 1st, 2007, 08:19 PM
Thats a good Idea.

Thanks
Lion_Knight is offline   #7 Reply With Quote
Colen
Senior Member
Lone Wolf Staff
 
Join Date: Dec 2008
Posts: 4,690

Old July 3rd, 2007, 09:44 AM
Lion_Knight wrote:
>
>
> I am a computer science major and I know some programming. The problem
> is I have never learned OO programming so using GUI is a little foreign
> to me. I don't learn that till next year. That and I am not familiar
> with the language that the program is written. If I can get some of
> these hurdles out of the way I could work on some of these problems my self.
>
> My main issues with creating Eberron are I need the changeable drop down
> menus, action points, and infusions.
>
> There are other problems that I will need to address later, such as
> dragon shards and such, but the above mentioned problems are whats
> stopping me now.


Changeable drop-down menus currently aren't possible right now, but we
want to get them added in the future, so keep your eyes peeled.


Action points are already implemented - on the Configure Hero form,
click the Rulesets button and choose Optiona Rules -> Use Action Points.


I believe (although I could be wrong) that Infusions work just like
spells - in which case, you should add them just like you would spells
for a new class. The final tutorial in the editor documentation should
help you with this.


Hope this helps,


--
Colen McAlister (colen@wolflair.com)
Chief Engineer, Lone Wolf Development
http://www.wolflair.com/
Colen is offline   #8 Reply With Quote
Lion_Knight
Junior Member
 
Join Date: Jun 2007
Posts: 14

Old July 4th, 2007, 09:42 PM
I found the action points but is there any way to modify them. There are many Eberron feats that modify or affect action points.

The big problem with infusions was that they are neither Arcane nor divine spells. It is a small issue, but It affects prestige class pre-reqs.


And I am just going to have to do some of the stuff the hard way until there is an update that allows, for changeable drop downs. I know it will be difficult to change it because it is probably a class and you would have to make new one foe each new drop drop down menu. yay arrays!
Lion_Knight is offline   #9 Reply With Quote
Colen
Senior Member
Lone Wolf Staff
 
Join Date: Dec 2008
Posts: 4,690

Old July 5th, 2007, 08:56 PM
I'll add documentation on how you can modify action points for the next release.

For infusions, that's easy - a class doesn't need to cast arcane or divine spells, you can just select "None" (it's one of the droplists under "Spellcasting Stuff" in the editor).

Stay tuned on the changeable dropdown stuff - I'll let you know when we get that integrated.
Colen is offline   #10 Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 05:50 AM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.