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whiter73
Junior Member
 
Join Date: Jan 2011
Posts: 4

Old January 7th, 2011, 07:55 AM
I am trying to figure out how to add a feat that gives an additional skill in the 4E data set. It is house-ruled feat that our GM uses.

Does anyone have any examples of how to go about doing that?

I have made a copy of ddi_feats and tried to find the actual part that grants another skill. I don't know where to look within a feat entry. The one I was attempting to mirror is 'Defender of the Wild' but without the multi-class part.

Any suggestions?
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Fenelthin
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Join Date: Dec 2010
Location: Indianapolis, IN
Posts: 10

Old January 24th, 2011, 03:46 PM
Creating the feat from scratch in the editor is probably going to be your best bet. Decide which skills you want the feat to provide training in and then just drop this script into the feat's eval scripts.

perform hero.child[skStreetwi].assign[Helper.TrainedAut]

That line provides training for Streetwise. So, just figure out what all skills you need, go through the feats list in Hero Lab to find a currently existing feat that provides training for that skill, then hop over the to the editor and pull up a copy of that feat so you can find the line similar to the one above and get the skill tags you'll need to create your house-ruled feat.

Hope that helps some.
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whiter73
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Join Date: Jan 2011
Posts: 4

Old February 1st, 2011, 10:27 AM
I ended up hacking some code that gave a skill list drop down of all the skills from another feat and dropping that in. I was able to make that work for me.

Thanks for the help though!
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