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Vampyre
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Join Date: Sep 2013
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Old December 30th, 2015, 05:37 AM
Hey all,

Before anyone asks the question, I have the authoring kit. I wanted to work a little bit on a derivative version of Savage Worlds.

So, in order to do that, I created a new game system. I took the savage worlds source folder, and copy pasted it inside the new game system folder, making sure to delete the actual files. I then copied over the files from Savage Worlds, and tried to load the files.

I get the following error though :
Quote:
The data files could not be loaded due to the following errors :

Tab panel linkage 'sfcyber' does not exist
Tab panel linkage 'sfhvgear' does not exist
Tab panel linkage 'sfhvgear' does not exist (I know, it's written twice)
Tab panel linkage 'sfrobotics' does not exist
Tab panel linkage 'sfhvgear' does not exist (Third time)
Tab panel linkage 'sfhvgear' does not exist (Fourth time)
Entity 'LoadOut' references a non-existent panel.
Does anybody knows what's happening, or what am I doing wrong ?

Many thanks !
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AndrewD2
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Old December 30th, 2015, 10:42 AM
well for the panel linkage errors, you don't have the files for those panels loading evidently. And the LoadOut is also referencing a missing panel (probably one of the 3 listed there).
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Vampyre
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Old December 30th, 2015, 07:59 PM
Very weird...

I have no idea what files creates that issue, and is just based on the source for Savage Worlds... So I'm not sure whether the source for the authoring kit are still valid
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Colen
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Old December 31st, 2015, 07:26 AM
Hi Vampyre,

Thanks for pointing this out - this is something we'll have to fix in the next version of the Savage Worlds data files. You're seeing errors caused by references to items in the Sci-Fi Companion and Super-Powers Companion data files, which we don't distribute.

I think you should be able to get things running for now by deleting all references to those panels from the data files - for example, the "sfrobotics" tab is referenced as part of the "Robotics" component defined in equipment.str. Delete that reference, and the similar references to the other panels (plus the one on the "LoadOut" entity at the bottom of equipment.str) and give it another try?

Hope this helps!
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Vampyre
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Old January 1st, 2016, 07:38 AM
Thanks for letting me know... I'm hunting down now all the references... It's not easy since when I delete something, some other code elsewhere is missing other references... Trying now to clean that thing...
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AndrewD2
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Old January 1st, 2016, 07:39 AM
What I do is change the panel reference to a panel that already exists. Makes it easier, then you can hunt stuff down later to comopletely remove it if you need to.
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Vampyre
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Old January 2nd, 2016, 01:22 AM
It's easier with Andrew's trick. I only am left with one error, the LoadOut. When I comment that entity, I got a ton of error due to all the items that are referencing it. When I don't, it simply says that LoadOut is referencing to a non existant pannel, but I don't see where the definition to a wrong panel is.

Code:
<entity
    id="LoadOut"
    form="loadoutgiz">
      <bootstrap thing="Modificatn"/>
    </entity>
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Mathias
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Old January 2nd, 2016, 07:02 AM
It's the form="" that's supposed to be saying panel="" - or at least it would if the terminology had been settled earlier in the process of designing these mechanics - I suspect that the terminology was changed later on, and they forgot to change it here.
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Vampyre
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Old January 2nd, 2016, 09:51 AM
Great !

Thank you for your help ! I can now open the system. Many thanks !
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