Member
Join Date: Sep 2013
Posts: 78
|
Hey all,
Before anyone asks the question, I have the authoring kit. I wanted to work a little bit on a derivative version of Savage Worlds. So, in order to do that, I created a new game system. I took the savage worlds source folder, and copy pasted it inside the new game system folder, making sure to delete the actual files. I then copied over the files from Savage Worlds, and tried to load the files. I get the following error though : Quote:
Many thanks ! |
|
#1 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
|
well for the panel linkage errors, you don't have the files for those panels loading evidently. And the LoadOut is also referencing a missing panel (probably one of the 3 listed there).
|
#2 |
Member
Join Date: Sep 2013
Posts: 78
|
Very weird...
I have no idea what files creates that issue, and is just based on the source for Savage Worlds... So I'm not sure whether the source for the authoring kit are still valid |
#3 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
|
Hi Vampyre,
Thanks for pointing this out - this is something we'll have to fix in the next version of the Savage Worlds data files. You're seeing errors caused by references to items in the Sci-Fi Companion and Super-Powers Companion data files, which we don't distribute. I think you should be able to get things running for now by deleting all references to those panels from the data files - for example, the "sfrobotics" tab is referenced as part of the "Robotics" component defined in equipment.str. Delete that reference, and the similar references to the other panels (plus the one on the "LoadOut" entity at the bottom of equipment.str) and give it another try? Hope this helps! |
#4 |
Member
Join Date: Sep 2013
Posts: 78
|
Thanks for letting me know... I'm hunting down now all the references... It's not easy since when I delete something, some other code elsewhere is missing other references... Trying now to clean that thing...
|
#5 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
|
What I do is change the panel reference to a panel that already exists. Makes it easier, then you can hunt stuff down later to comopletely remove it if you need to.
|
#6 |
Member
Join Date: Sep 2013
Posts: 78
|
It's easier with Andrew's trick. I only am left with one error, the LoadOut. When I comment that entity, I got a ton of error due to all the items that are referencing it. When I don't, it simply says that LoadOut is referencing to a non existant pannel, but I don't see where the definition to a wrong panel is.
Code:
<entity id="LoadOut" form="loadoutgiz"> <bootstrap thing="Modificatn"/> </entity> |
#7 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,207
|
It's the form="" that's supposed to be saying panel="" - or at least it would if the terminology had been settled earlier in the process of designing these mechanics - I suspect that the terminology was changed later on, and they forgot to change it here.
|
#8 |
Member
Join Date: Sep 2013
Posts: 78
|
Great !
Thank you for your help ! I can now open the system. Many thanks ! |
#9 |
Thread Tools | |
Display Modes | |
|
|