Member
Join Date: Jun 2010
Location: Atlanta
Posts: 65
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I will look at that. Quick question, if I create Secondary custom abilities (maneuvers), will they display separately from the Primary (stances) in the listing?
FYI: I entered all of the Stances (Primary Custom Abilities) and they are all selectable. I only did the ones a Sword Sage can have, and they all have descriptions. Luckily, there are only so many Stances. The Maneuvers are much more plentiful. That's Homunculus! |
#21 |
Member
Join Date: Jun 2010
Location: Atlanta
Posts: 65
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OK, one other thought.
How do I incorporate initiator levels vs Multiclass characters. Every level for Sword sage is +1, and every level in any other class is +1/2. This dictates the highest maneuver level known as per Table 3-1 ToB pg 39. The character I am doing this whole thing for only has one level of Sword Sage, and 11 from other levels (1+5=6th level initiator level = level 3 manuevers available) Is this something I should worry about, of ignore it. That's Homunculus! |
#22 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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When creating a custom ability, the second option is "Secondary Custom Ability", check that to make the ability show up in the secondary list, instead of the primary.
It sounds like you're going to need to store the initiator level somewhere, so that you can modify it. My first thought on the subject would be to create a new item on the Special tab - leave the "Show in Specials List" option unchecked, because you want this to be hidden in the background, and at the top, make it unique. Then bootstrap it from the classes that need to know how many initiator levels they have. Then, you can have all the classes that grant initiator levels add their number of levels to the field[Value].value of the special, then when you're deciding what powers are available, look up the Value field on that special. |
#23 |
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Join Date: Jun 2010
Location: Atlanta
Posts: 65
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I went ahead with the Psionics for the maneuvers. Now I just have to finish the list and then we can get into making them all actually do things. As a note, I am able to select them as I create and test them. working so far.
That's Homunculus! |
#24 |
Member
Join Date: Jun 2010
Location: Atlanta
Posts: 65
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Just finished entering all of the Maneuvers, now I need to add descriptions and ranges (tomorrow). They are all selectable and ordering in increment of Level. I imagine that only the boosts really need any scripting, so that they reflect the bestowed bonuses. Everything else is instant or one round stuff. There are a lot of stances to be configured as well.
That's Homunculus! |
#25 |
Member
Join Date: Jun 2010
Location: Atlanta
Posts: 65
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Quote:
That's Homunculus! Last edited by Golkiwu; February 7th, 2011 at 01:39 AM. |
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#26 |
Member
Join Date: Jun 2010
Location: Atlanta
Posts: 65
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Any feedback on this?
That's Homunculus! |
#27 |
Member
Join Date: Jun 2010
Location: Atlanta
Posts: 65
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Any code monkey love in the house?
That's Homunculus! |
#28 |
Senior Member
Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
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Hello, my name is Bingo, I like to climb on things, can I have a banana? Ook Ook.
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#29 |
Member
Join Date: Jun 2010
Location: Atlanta
Posts: 65
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I have a lot of friends that code in different technology sectors. The term is used with love and respect.
That's Homunculus! |
#30 |
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