Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Online Forums > HLO - Pathfinder 2nd Edition

Notices

Reply
 
Thread Tools Display Modes
Farling
Senior Member
 
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,379

Old August 27th, 2018, 06:51 AM
My second trial of the PF2 beta.
I have a druid with the Shillelagh spell.
How do I apply the spell's benefits to my equipped club?

I had thought that I might be able to apply a "+1 weapon potency" rune to the weapon, but I can't find it. (Perhaps because it is a rune only available at 4th level?)

Would I have to add the rune every time I cast the spell, and delete the rune when the spell expires?

Is there an adjustment I can add to toggle it on and off (like in HL classic)?

Farling

Author of the Realm Works Import (http://forums.wolflair.com/showthread.php?t=58156) and Output tools (http://forums.wolflair.com/showthread.php?t=59981)
Farling is offline   #1 Reply With Quote
oadrian
Member
 
Join Date: Aug 2018
Posts: 29

Old August 27th, 2018, 03:00 PM
I was looking for something like this as well. You can add a temporary override to the dice but it doesn't actually report in most places. Also there doesn't appear to be a way to package buffs from a given source. I would love the ability to turn on and off Inspire Courage, for instance without having to go to turn on 3 different buffs.
oadrian is offline   #2 Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 02:17 AM.


Powered by vBulletin® - Copyright ©2000 - 2021, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.