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Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,379
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My second trial of the PF2 beta.
I have a druid with the Shillelagh spell. How do I apply the spell's benefits to my equipped club? I had thought that I might be able to apply a "+1 weapon potency" rune to the weapon, but I can't find it. (Perhaps because it is a rune only available at 4th level?) Would I have to add the rune every time I cast the spell, and delete the rune when the spell expires? Is there an adjustment I can add to toggle it on and off (like in HL classic)? Farling Author of the Realm Works Import (http://forums.wolflair.com/showthread.php?t=58156) and Output tools (http://forums.wolflair.com/showthread.php?t=59981) |
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Member
Join Date: Aug 2018
Posts: 29
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I was looking for something like this as well. You can add a temporary override to the dice but it doesn't actually report in most places. Also there doesn't appear to be a way to package buffs from a given source. I would love the ability to turn on and off Inspire Courage, for instance without having to go to turn on 3 different buffs.
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