Senior Member
Join Date: Sep 2009
Posts: 173
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So the file that is on Github right now has the IF's for Dragon and Mystic included but there is no content connected to them. These are the two hardest Frameworks to work on because they fundamentally conflict with the Savage World module's basic programing. The base module is programed with the ability to add only 1 arcane bavkground. Mystic starts with 2 and the dragon can get 2. Also making a character with an inherent ability to transform into 2 forms with different abilities is also difficult...oh and by the way yhe dragon is both a species AND an iconic framework. So there were a lot of work around that had to be toyed with. TC has a lot to review (and probably fix considering my coding abilities)
Salcor |
#301 |
Junior Member
Join Date: Jan 2012
Posts: 13
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Sounds like a big problem. I'm grateful and rather amazed at all the progress so far.
I think the Dragon was just put into the game to frak with us. |
#302 |
Junior Member
Join Date: Jan 2018
Posts: 6
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I am super grateful for all the work done on this data file.
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#303 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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Many thanks to Salcor and FatherMorpheus for putting the effort in to get the data in place.
They made it easy for me since after that it’s just a lot of figuring the behind the scenes stuff and getting the issues hammered out (which i’ll Be doing a bit more of this weekend I hope. ) Working on - |
#304 |
Junior Member
Join Date: Jan 2012
Posts: 13
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Still playing around, saw that when I purchase "Mentalist" it throws an error because it doesn't see the AB Psionic from the Framework. (Mind Melter.)
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#305 |
Junior Member
Join Date: Jan 2018
Posts: 6
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Same here. I am fooling around with creating characters with the existing data set and Racial Advantages or Edges don't seem to work. I select a Breed Advantage for Dog Boy and it says I've selected too many when I've only selected one.
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#306 |
Senior Member
Join Date: Sep 2009
Posts: 173
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Please remember that these files are basically beta files and there is still a lot of scripting to correct. Unfortunately the scripting is we're a lot of programing skills come into play, as opposed to the data entry.
Salcor |
#307 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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I just uploaded a fix for this. (or at least it should be. I had this sitting, not realizing I hadn't uploaded it...)
Working on - |
#308 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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I’m looking in to this as well...
Working on - |
#309 |
Member
Join Date: Sep 2011
Posts: 78
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Greetings! Love the work that you've done so far..using it for my game. One bug I did note, however, for the Burster that the free Psionics skill at d8 is actually using one of the 15 skill points, leaving 14 points left.
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#310 |
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