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Paragon
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Join Date: Feb 2010
Posts: 874

Old June 10th, 2015, 06:49 PM
I just noticed for the first time that one of the things an Arcane background can do (with the editor) is mark some powers as invalid choices for the power.

Rather than, say, going through and doing preclude-and-replace on most of them and then putting pick-reqs on them that don't allow those particular arcane backgrounds.

Sometimes I'm dangerous to myself...
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SeeleyOne
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Join Date: Nov 2009
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Old June 10th, 2015, 09:27 PM
Heh, that sucks.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
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Paragon
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Old June 11th, 2015, 10:23 AM
Quote:
Originally Posted by SeeleyOne View Post
Heh, that sucks.
Yeah, when I found that I believe what came out of my mouth might have been "Oh, FFS...!" or something at least that might be abbreviated that way...
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SeeleyOne
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Old June 12th, 2015, 09:23 AM
I had decided to give the attribute increase per Rank for free. How I did this was that I made up a different advance per attribute, such as "Free Seasoned Attribute". I used a mechanic to make the cost be 0.

Everything worked great until I wanted to make the Attribute Advance validation work for actually spending advances on every-other advance at Legendary (if desired). My initial test had me try it with a Legendary character. It no longer worked if the character was not Legendary. After a bit of looking around and playing around, the reason was obvious and a simple if statement fixed it.

Sometimes we think we are clever but forget a detail that will save us a whole lot of trouble and frustration.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
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