Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,550
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This is not a new issue. It has to do with the way the program works. You can't add a pick from within a bootstrap. It's the same reason we weren't able to implement adding a new Skill with a Super Power. The code prevents it (and it's a huge waste of points, too... not cost effective).
And, yes, the Language addition should work fine no matter where the tag comes from. _ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#11 |
Senior Member
Join Date: Feb 2010
Posts: 874
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[Deleted because I'm an idiot. Moving along...]
Last edited by Paragon; February 12th, 2015 at 03:24 PM. |
#12 |
Senior Member
Join Date: Nov 2009
Posts: 891
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For what it is worth, an option for choices at character creation just came to mind. It is possible to make Rewards that can only be added once and that can be precluded by other Rewards that have been taken.
So, if you want a race to pick one of a list of defined skills or edges you could have them as Rewards. You can then give them a 0 cost. The benefits are: 1) Easy to add to a character 2) Done at character creation 3) Easy to mess with required bootstraps and whatever. The disadvantages are: 1) It is selected in a slightly odd place, but this is somewhat mitigated in that most characters will pick something from that list anyway. 2) A player might forget to pick one. Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. |
#13 |
Senior Member
Join Date: Nov 2009
Posts: 891
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Oh, you can add in a validation thing that will come up if you did not pick one. I might be able help you come up with one should you use it. I would recommend looking at the validation Simple that is used for attributes to give ideas.
Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. |
#14 |
Senior Member
Join Date: Feb 2010
Posts: 874
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In the end, its probably easier to just add the two skill points than to add an extra reward that people will have to have explained to them.
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#15 |
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