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Hello,
I'm Chris and with the recent release of the Tyranid boxed army they are including the Codex. Has an Army Builder update with these new rules been made yet? I would appreciate the help. Chris W. ------------------------ Yahoo! Groups Sponsor ---------------------~-~> eGroups is now Yahoo! Groups Click here for more details http://click.egroups.com/1/11231/0/_/36190/_/981514533/ ---------------------------------------------------------------------_-> To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com |
#1 |
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Well I got the Codex last night and having had a quick look I will
say - I hope you enjoy figuring out how to make this one work Colen! Haha (e.g. the number of mutants (specialists) allowed in a squad depends on the number of different species in the army... crikey (bear in mind that you can make up your own species)) er, good luck ------------------------ Yahoo! Groups Sponsor ---------------------~-~> eGroups is now Yahoo! Groups Click here for more details http://click.egroups.com/1/11231/0/_/36190/_/981545836/ ---------------------------------------------------------------------_-> To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com |
#2 |
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#3 |
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At 11:37 07/02/2001 +0000, you wrote:
>Well I got the Codex last night and having had a quick look I will >say - I hope you enjoy figuring out how to make this one work Colen! >Haha Hahahaha shut up >(e.g. the number of mutants (specialists) allowed in a squad depends >on the number of different species in the army... crikey (bear in >mind that you can make up your own species)) Well, you see there's no way AB can handle that - after all, you can have 12 types of troops in your army list total, even if you're only using 6 of them in the current army. So this will be a simple +- clicker -- 'Not Colin' McAlister - License to Skrill Email: demandred@skrill.org | Visit http://www.skrill.org/ today! -----------------------------+------------------------------------ "Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time ------------------------ Yahoo! Groups Sponsor ---------------------~-~> eGroups is now Yahoo! Groups Click here for more details http://click.egroups.com/1/11231/0/_/36190/_/981572649/ ---------------------------------------------------------------------_-> To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com |
#4 |
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Hey Colin,
One problem with the Tyranid codex you put in.... Hormagaunts have a 4 initative. I know it's a lot of numbers so I don't fault you. I'm just glad you got it out so soon. The rest of it looks good. I'll let you know if i run into anything else. Thanks alot. Chris W. ------------------------ Yahoo! Groups Sponsor ---------------------~-~> eGroups is now Yahoo! Groups Click here for more details http://click.egroups.com/1/11231/0/_/36190/_/981601814/ ---------------------------------------------------------------------_-> To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com |
#5 |
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At 03:10 AM 2/8/2001 +0000, you wrote:
>just glad you got it out so soon. The rest of it looks good. I'll >let you know if i run into anything else. also, brood guard can take implant attack and flesh hooks... but yeah, it looks good (and quite a quick turn around, thank you) trent ------------------------ Yahoo! Groups Sponsor ---------------------~-~> eGroups is now Yahoo! Groups Click here for more details http://click.egroups.com/1/11231/0/_/36190/_/981610489/ ---------------------------------------------------------------------_-> To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com |
#6 |
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Hi Colen!
I have been using your new v2.17 files for a day now and I have faound a few minor things (I think I hav alreaddy mailed you the first 3 in private last night, but...) 1: Hive Tyrants can't be mutated - that is, they can't be give Acid Blood etc. 2: Tyrants guards can't be attached to Tyrants - only as seperate HQ units. 3: The cost for Warpblasts are mixed up for Zoanthropes and Hive Tyrants. 4: Tyranid warriors can also be HQ's, not only Elite. 5: Leaping ripperswarms are still troops, not Fast Attack (though with wings...) 6: The unique ID of rippers should be tyRipper, not tyRupper. 7: Vs. vehicles Bio-Acid spore mine have 2D6+3, not 2D6+2. 8: When a creature gets a mutation, say Exceptional size or Hive Node, this is mentioned with a astrisk in the stat line, but the stat is not updated (that is: a hormagaunt with Hive Node still have LD5), and it does not say in the brood description, that the brood has the mutation. In other words: The player must remember which mutations, and how many, the brood have. I would prefer a comment like: "Acid Blood * 2, HiveNode" for a brood having these 3 mutations. Niels Peter ------------------------ Yahoo! Groups Sponsor ---------------------~-~> eGroups is now Yahoo! Groups Click here for more details http://click.egroups.com/1/11231/0/_/36190/_/981626492/ ---------------------------------------------------------------------_-> To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com |
#7 |
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--- trent <felix@medford.net> a écrit*: > At 03:10 AM 2/8/2001 +0000,
you wrote: > >just glad you got it out so soon. The rest of it looks good. I'll > >let you know if i run into anything else. > > also, brood guard can take implant attack and flesh hooks... > but > yeah, it looks good (and quite a quick turn around, thank you) > > trent Just another fix for u : Carnifex can take 2 biomorphs and 2 bio-weapons. Thanks Frédéric __________________________________________________ _________ Do You Yahoo!? -- Pour dialoguer en direct avec vos amis, Yahoo! Messenger : http://fr.messenger.yahoo.com ------------------------ Yahoo! Groups Sponsor ---------------------~-~> eGroups is now Yahoo! Groups Click here for more details http://click.egroups.com/1/11231/0/_/36190/_/981626559/ ---------------------------------------------------------------------_-> To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com |
#8 |
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Another correction regarding mutations:
When checking to see if a brood have to many mutations it size is checked vs. number of species in the fleet. This is ok for gaunts, but it gives a problem with muliwound creatures like Hive Tyrants, warriors, Rippers etc. Here you compare the number of wounds vs. the species count. Come to think of it: You can always check vs. the wound count and get it right. Peter ------------------------ Yahoo! Groups Sponsor ---------------------~-~> eGroups is now Yahoo! Groups Click here for more details http://click.egroups.com/1/11231/0/_/36190/_/981629502/ ---------------------------------------------------------------------_-> To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com |
#9 |
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--- In armybuilder@y..., "Niels Peter Gibe" <np@t...> wrote:
> 5: Leaping ripperswarms are still troops, not Fast Attack (though > with wings...) Actually this has to be modified a bit: Rippers never change category, neither with wings nor with leap - they are always troops. Gaunts, Warriors with wings are Fast attack, but no creatures change category when they get Leaping ability. Peter ------------------------ Yahoo! Groups Sponsor ---------------------~-~> eGroups is now Yahoo! Groups Click here for more details http://click.egroups.com/1/11231/0/_/36190/_/981630988/ ---------------------------------------------------------------------_-> To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com |
#10 |
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