Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Army Builder Forums > Army Builder
Register FAQ Community Today's Posts Search

Notices

Reply
 
Thread Tools Display Modes
greywolf_cw at hotmail.co
Guest
 
Posts: n/a

Old February 6th, 2001, 07:11 PM
Hello,
I'm Chris and with the recent release of the Tyranid boxed army
they are including the Codex. Has an Army Builder update with these
new rules been made yet? I would appreciate the help.

Chris W.


------------------------ Yahoo! Groups Sponsor ---------------------~-~>
eGroups is now Yahoo! Groups
Click here for more details
http://click.egroups.com/1/11231/0/_/36190/_/981514533/
---------------------------------------------------------------------_->

To unsubscribe from this group, email

armybuilder-unsubscribe@egroups.com
  #1 Reply With Quote
jaq at ethelred.demon.co.
Guest
 
Posts: n/a

Old February 7th, 2001, 02:37 AM
Well I got the Codex last night and having had a quick look I will
say - I hope you enjoy figuring out how to make this one work Colen!
Haha

(e.g. the number of mutants (specialists) allowed in a squad depends
on the number of different species in the army... crikey (bear in
mind that you can make up your own species))

er, good luck


------------------------ Yahoo! Groups Sponsor ---------------------~-~>
eGroups is now Yahoo! Groups
Click here for more details
http://click.egroups.com/1/11231/0/_/36190/_/981545836/
---------------------------------------------------------------------_->

To unsubscribe from this group, email

armybuilder-unsubscribe@egroups.com
  #2 Reply With Quote
doublenot7 at aol.com
Guest
 
Posts: n/a

Old February 7th, 2001, 05:28 AM
  #3 Reply With Quote
demandred at skrill.org
Guest
 
Posts: n/a

Old February 7th, 2001, 10:04 AM
At 11:37 07/02/2001 +0000, you wrote:
>Well I got the Codex last night and having had a quick look I will
>say - I hope you enjoy figuring out how to make this one work Colen!
>Haha

Hahahaha

shut up



>(e.g. the number of mutants (specialists) allowed in a squad depends
>on the number of different species in the army... crikey (bear in
>mind that you can make up your own species))

Well, you see there's no way AB can handle that - after all, you can have
12 types of troops in your army list total, even if you're only using 6 of
them in the current army. So this will be a simple +- clicker


--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time


------------------------ Yahoo! Groups Sponsor ---------------------~-~>
eGroups is now Yahoo! Groups
Click here for more details
http://click.egroups.com/1/11231/0/_/36190/_/981572649/
---------------------------------------------------------------------_->

To unsubscribe from this group, email

armybuilder-unsubscribe@egroups.com
  #4 Reply With Quote
greywolf_cw at hotmail.co
Guest
 
Posts: n/a

Old February 7th, 2001, 06:11 PM
Hey Colin,
One problem with the Tyranid codex you put in.... Hormagaunts have a
4 initative. I know it's a lot of numbers so I don't fault you. I'm
just glad you got it out so soon. The rest of it looks good. I'll
let you know if i run into anything else.

Thanks alot.

Chris W.


------------------------ Yahoo! Groups Sponsor ---------------------~-~>
eGroups is now Yahoo! Groups
Click here for more details
http://click.egroups.com/1/11231/0/_/36190/_/981601814/
---------------------------------------------------------------------_->

To unsubscribe from this group, email

armybuilder-unsubscribe@egroups.com
  #5 Reply With Quote
felix at medford.net
Guest
 
Posts: n/a

Old February 7th, 2001, 08:34 PM
At 03:10 AM 2/8/2001 +0000, you wrote:
>just glad you got it out so soon. The rest of it looks good. I'll
>let you know if i run into anything else.

also, brood guard can take implant attack and flesh hooks... but
yeah, it looks good (and quite a quick turn around, thank you)

trent


------------------------ Yahoo! Groups Sponsor ---------------------~-~>
eGroups is now Yahoo! Groups
Click here for more details
http://click.egroups.com/1/11231/0/_/36190/_/981610489/
---------------------------------------------------------------------_->

To unsubscribe from this group, email

armybuilder-unsubscribe@egroups.com
  #6 Reply With Quote
np at tagarno.dk
Guest
 
Posts: n/a

Old February 8th, 2001, 01:01 AM
Hi Colen!

I have been using your new v2.17 files for a day now and I have
faound a few minor things (I think I hav alreaddy mailed you the
first 3 in private last night, but...)

1: Hive Tyrants can't be mutated - that is, they can't be give Acid
Blood etc.

2: Tyrants guards can't be attached to Tyrants - only as seperate HQ
units.

3: The cost for Warpblasts are mixed up for Zoanthropes and Hive
Tyrants.

4: Tyranid warriors can also be HQ's, not only Elite.

5: Leaping ripperswarms are still troops, not Fast Attack (though
with wings...)

6: The unique ID of rippers should be tyRipper, not tyRupper.

7: Vs. vehicles Bio-Acid spore mine have 2D6+3, not 2D6+2.

8: When a creature gets a mutation, say Exceptional size or Hive
Node, this is mentioned with a astrisk in the stat line, but the stat
is not updated (that is: a hormagaunt with Hive Node still have LD5),
and it does not say in the brood description, that the brood has the
mutation. In other words: The player must remember which mutations,
and how many, the brood have. I would prefer a comment like: "Acid
Blood * 2, HiveNode" for a brood having these 3 mutations.

Niels Peter


------------------------ Yahoo! Groups Sponsor ---------------------~-~>
eGroups is now Yahoo! Groups
Click here for more details
http://click.egroups.com/1/11231/0/_/36190/_/981626492/
---------------------------------------------------------------------_->

To unsubscribe from this group, email

armybuilder-unsubscribe@egroups.com
  #7 Reply With Quote
Garfunkel
Senior Member
Volunteer Data File Author
 
Join Date: May 2005
Location: Grenoble, France
Posts: 167

Old February 8th, 2001, 01:02 AM
--- trent <felix@medford.net> a écrit*: > At 03:10 AM 2/8/2001 +0000,
you wrote:
> >just glad you got it out so soon. The rest of it looks good. I'll
> >let you know if i run into anything else.
>
> also, brood guard can take implant attack and flesh hooks...
> but
> yeah, it looks good (and quite a quick turn around, thank you)
>
> trent

Just another fix for u : Carnifex can take 2 biomorphs and 2
bio-weapons.

Thanks

Frédéric

__________________________________________________ _________
Do You Yahoo!? -- Pour dialoguer en direct avec vos amis,
Yahoo! Messenger : http://fr.messenger.yahoo.com

------------------------ Yahoo! Groups Sponsor ---------------------~-~>
eGroups is now Yahoo! Groups
Click here for more details
http://click.egroups.com/1/11231/0/_/36190/_/981626559/
---------------------------------------------------------------------_->

To unsubscribe from this group, email

armybuilder-unsubscribe@egroups.com
Garfunkel is offline   #8 Reply With Quote
np at tagarno.dk
Guest
 
Posts: n/a

Old February 8th, 2001, 01:51 AM
Another correction regarding mutations:

When checking to see if a brood have to many mutations it size is
checked vs. number of species in the fleet. This is ok for gaunts,
but it gives a problem with muliwound creatures like Hive Tyrants,
warriors, Rippers etc. Here you compare the number of wounds vs. the
species count. Come to think of it: You can always check vs. the
wound count and get it right.

Peter


------------------------ Yahoo! Groups Sponsor ---------------------~-~>
eGroups is now Yahoo! Groups
Click here for more details
http://click.egroups.com/1/11231/0/_/36190/_/981629502/
---------------------------------------------------------------------_->

To unsubscribe from this group, email

armybuilder-unsubscribe@egroups.com
  #9 Reply With Quote
np at tagarno.dk
Guest
 
Posts: n/a

Old February 8th, 2001, 02:16 AM
--- In armybuilder@y..., "Niels Peter Gibe" <np@t...> wrote:

> 5: Leaping ripperswarms are still troops, not Fast Attack (though
> with wings...)

Actually this has to be modified a bit: Rippers never change
category, neither with wings nor with leap - they are always troops.

Gaunts, Warriors with wings are Fast attack, but no creatures change
category when they get Leaping ability.

Peter


------------------------ Yahoo! Groups Sponsor ---------------------~-~>
eGroups is now Yahoo! Groups
Click here for more details
http://click.egroups.com/1/11231/0/_/36190/_/981630988/
---------------------------------------------------------------------_->

To unsubscribe from this group, email

armybuilder-unsubscribe@egroups.com
  #10 Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
SV: SV: SV: SV: Looking for new Tyranids codex for Army bu np at tagarno.dk Army Builder 2 February 15th, 2001 08:24 AM
SV: Tyranids army codex correction. np at tagarno.dk Army Builder 0 February 12th, 2001 09:45 AM
SV: SV: Looking for new Tyranids codex for Army builder np at tagarno.dk Army Builder 1 February 12th, 2001 07:58 AM
Tyranids army codex correction. np at tagarno.dk Army Builder 1 February 12th, 2001 07:58 AM
SV: Looking for new Tyranids codex for Army builder np at tagarno.dk Army Builder 1 February 11th, 2001 06:37 AM


All times are GMT -8. The time now is 07:05 AM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.