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Senior Member
Join Date: Sep 2017
Posts: 588
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Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub. Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts! |
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Senior Member
Join Date: Sep 2017
Posts: 588
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I took a long break from programming, but I'm back in the saddle and building stuff when I have free time. Before I left, I posted about everything I wanted to include in the next release. With Tasha's Cauldron of Everything coming out within a month, I re-evaluated a lot of what I was working on and paused much of it. I'm thinking about doing a smaller release soon, with only a handful of new things (mainly the Theros player options), the 2020 errata updates, and some bug fixes.
Tasha's will have a ton of new subclasses and a re-release of the Artificer. I'm about 90% done with figuring out how to overcome the programming limitations with the Artificer's spell slots. The Art is a half caster, but rounds its total levels/2 up instead of down when multiclassing. LWD has told me directly that they won't be supporting that functionality, so we have to trick Hero Lab into thinking the Artificer is one caster level higher whenever it has an odd number of levels. So I'm hoping that we can have our final Artificer released with our pack for Tasha's. So does anyone want me to hold off on a release now, or go for it? Mainly, what's the demand for Theros?? Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub. Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts! |
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Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 788
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I hate to say this, with all the work you have done, but I think class variants from TCoE won't be possible in HL as is without creating new class versions for each variant . . .
Watch your back, Conserve your ammo, and NEVER cut a deal with a dragon! |
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Senior Member
Join Date: Sep 2017
Posts: 588
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I haven't seen anything from the previews/leaks yet to suggest I can't keep using the current method (albeit with some refinements) to replace/add stuff. Did something change in how they're implemented between last year's UA and release?
Right now, you select an adjustments that add class feature variant tabs for each class. I'm consolidating those multiple configurables into one. I'm planning on adding a "Variants" configurable tab, with an optional rule that enables the tab for any Hero that selects that rule in the Config Hero screen. The Variants tab will allow the player to select which variant rules they want to use from the book, be it racial or class. Picking a class will open up those options in a secondary ability list, and they can go from there. It won't be perfect, but it's worked well so far. Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub. Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts! |
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Junior Member
Join Date: Dec 2018
Posts: 7
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Senior Member
Join Date: Sep 2017
Posts: 588
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I’ve pushed the 2.5 update for release soon. Its main focus was on Mythic Odysseys of Theros, but there’re a few other goodies in there, like a finalized Aberrant Dragonmark and all the 2020 Errata changes.
If anyone is interested, I’ve started working towards a 3.0 release. This will feature Tasha’s, Vehicles, the fully-functioning Artificer, and a bunch of other enhancements that I’ve wanted to do for a long time. If you are interested in helping but don’t have programming experience, you still can! While programming is actually pretty fun and easy enough to learn, the most time-consuming part of adding to the 5e Community Pack is actually re-writing all the text by at least 10%. Once Tasha’s releases, I could really use some help with the spell, item, and feature descriptions. If you’re up for it, let me know. Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub. Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts! Last edited by Fenris447; November 10th, 2020 at 07:44 AM. |
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Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,730
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New 5e Pack released! Please give a big Thank You to Fenris447 for his fantastic job on getting this finished!
v2.5 November 9, 2020 NEW RELEASES
ENHANCEMENTS & CHANGES
BUGS
KNOWN ISSUES
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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Junior Member
Join Date: Sep 2010
Posts: 15
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Great job Fenris447 and team!
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Member
Join Date: Jan 2016
Posts: 60
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Senior Member
Join Date: Sep 2017
Posts: 588
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Quote:
That said, I’ve at least figured out how to assign overall firearm proficiency. So the end result will be that the City Cleric and Technomancy Wizard will be proficient in all firearms, and the Arcane Gunslinger invocation will allow for any firearm to be selected. If DM’s want to say “rifles don’t count”, they can. But Hero Lab won’t make the distinction between sidearms and long arms. Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub. Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts! |
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