Senior Member
Join Date: Aug 2008
Location: Miamisburg, OH
Posts: 1,322
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could you send along the stats of the armor you are using, before trying to add the spikes and i"ll give it a shot as well.
The only problems that I have run into with spikes is when the magic bonus exceeds the limit of +5. |
#11 |
Senior Member
Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
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+1 Breastplate with +1 Armor spikes.
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#12 |
Senior Member
Join Date: Aug 2008
Location: Miamisburg, OH
Posts: 1,322
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Ah, I see the error now. That wasn't there before the latest patch. I have attached spikes to armor in the past without a problem, so something new has cropped up. I guess the tech guys will need to check this one out. I tried to copy the error but couldnt figure a way to do it. Sorry about that.
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#13 |
Senior Member
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265
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Quote:
I just copied and pasted the same script line then altered the smite thing. I do agree that it is a pain though! Eval script Post-levels (users) timing 10000 Code:
hero.childfound[xFieSmite].field[hTotal].value += 2 hero.childfound[xCelSmite].field[hTotal].value += 2 hero.childfound[cPalSmite1].field[hTotal].value += 2 hero.childfound[cBlkSmite1].field[hTotal].value += 2 Code:
if (child[Attack].field[tAtkBase].value >= 4) then @valid = 1 endif |
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#14 |
Senior Member
Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
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Thanks Bodrin. Shouldn't there be another pre-requisite for having an ability to smite?
For what it is worth, I also did this feat, and I found a total of 9 different smite abilities. 7 of them were already in HL: cPalSmite1 xFieSmite cPfChvSmit cBlkSmite1 cBlkPalSm1 cdDestSmit xCelSmite And two were part of classes I entered myself: cFRaSmite cKSwSmite1 It is the addition of more smite abilities by future classes that worries me. Every time I add a new class that does this will I have to revise the feat? |
#15 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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At this point, what you probably want to do is replace the various versions of smite, adding a new User tag like User.Smite.
Then, your feat can use a foreach test to find everything that is a class special and is a smite ability: Code:
foreach pick in hero where "component.BaseSpecial & User.Smite" Also, on a quick script on each smite ability, forward the Smite tag to the hero: Code:
perform hero.forward[User.Smite] (in an expression requirement): Code:
hero.tagis[User.Smite] <> 0 Last edited by Mathias; August 22nd, 2009 at 10:42 PM. Reason: Added info for the prereq |
#16 |
Senior Member
Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
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Thanks mghel
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#17 |
Senior Member
Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
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Mathias, did you ever think about non-magical mods to armor? I've come back to that.
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#18 |
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