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CapedCrusader
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Old December 14th, 2020, 01:26 AM
Affirmative.

_
Currently Running: Savage Fantasy
On Deck: Savage Seven Worlds
Currently on Pandemic Hold: Savage Grimnoir, Savage PsiWorld, D&D 5E, Savage Wearing the Cape
Setting Files: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Slipstream, Solomon Kane, Seven Worlds
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Maidhc O Casain
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Old January 5th, 2021, 08:12 AM
Any word on this yet? I'm guessing no, but I want to confirm...
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TCArknight
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Old January 5th, 2021, 06:32 PM
I'm actually hoping now that PF1 has arrived on HLO, that SW will get the next bit of love

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
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Maidhc O Casain
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Old January 12th, 2021, 09:29 AM
I'm trying to make a custom race using the editor. I added the "Free Skill d4/d6" property. The hover-over notes say to make a copy of the property and bootstrap the appropriate skill. However, that property is not directly copy-able. It has to be recreated rather than copied.

Is this intentional?

I went ahead and did so. I then bootstrapped the Notice skill to my newly formed Property, and added the property to the race (saved and tested all of them as well). But when I make a character of that race the Notice skill still shows as d4 when bought as a Core Skill, and adding a dice still costs per book value. Clearly this isn't as straightforward as it seems .

Last edited by Maidhc O Casain; January 12th, 2021 at 09:46 AM.
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Maidhc O Casain
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Old January 12th, 2021, 09:49 AM
Update:

Part of the problem seems to have been that I'd already added the Core Skills to the character. When I went back and deleted Notice, it removed the one I'd manually added and replaced it with the bootstrapped one.

However, when I added a level to move it up to d6 it still deducted the cost.

So it seems like there must be a way to make this racial property work with the Core Skills, and I'm just missing it?
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TCArknight
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Old January 13th, 2021, 06:42 AM
Quote:
Originally Posted by Maidhc O Casain View Post
Update:

Part of the problem seems to have been that I'd already added the Core Skills to the character. When I went back and deleted Notice, it removed the one I'd manually added and replaced it with the bootstrapped one.

However, when I added a level to move it up to d6 it still deducted the cost.

So it seems like there must be a way to make this racial property work with the Core Skills, and I'm just missing it?
Howdy!

Is the free skill supposed to be at d6 level? The Helper.CoreSkill tag just ensures that the d4 rank is free. If you need the d6 to be as well, then you need to add this on the property at PreTraits/5000 before "Calc trtFinal"
Code:
#traitcreation[skNotice] += 1
With the bootstrap, that should give Notice at d6.

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
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