Senior Member
Join Date: Jan 2011
Location: USA
Posts: 729
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I concur with Yobtar, until GW launches a FAQ otherwise Magic Items are unique reguardless of our thoughts otherwise.
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#111 |
Senior Member
Join Date: Mar 2009
Posts: 243
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#112 |
Member
Join Date: Apr 2011
Posts: 75
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I think that's his point.
A Doom Glaive isn't a choice like electing to take an Ogre Blade, it's a default setting for a creature that isn't a unique one of a kind creature. The only limiting factor about the Vermin Lord is that it's freaking expensive. It's an innate ability really because of this. I mean, your system says that you could only take one Hierotitan due to it's items Icon of Ptra and Scales of Usirian (which have both bound magic spells) despite the fact that a Hierotitan also isn't a unique choice, and neither can you elect to not have that equipment. If you say however that those can't count as neither are listed as 'magic items' (despite the Bound Spells section saying in the very first sentence that they're magic items) then I think you're being arguably as 'selective' with applying rules as what I think you're saying to me. Why is it listed as a magic item or weapon then? Because it's affected by items/abilities that affect magic items, like the Khorne Daemonic Gift Obsidian Armour, not because it's some crazy loophole. |
#113 |
Member
Join Date: Apr 2011
Posts: 75
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Having said that though; I'll leave the matter to rest now regardless though, because it's pretty clear that neither side will persuade the other, and I don't think it's conductive for the purposes of the board and the spirit of this thread anymore (which is why I tried to make another thread, but apparently any quote that's large enough (or maybe I stuffed up my quote tags) aren't approved by moderators).
I'm more than happy to continue the conversation in PM though and try to argue my position of why I think it's legal. |
#114 |
Junior Member
Join Date: May 2011
Location: Ohio
Posts: 3
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The Spell "Curse of the Midnight Wind" in the lore of Heavens currently says "friendly units within 12" " but should say "enemy units."
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#115 |
Member
Join Date: Apr 2011
Posts: 75
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In the Vampire Counts army book, the Necromancer's first spell is free, with successive spells costing points.
src: pg. 90 'Magic: A Necromancer is a Lvl 1 Wizard and knows one Necromancy spell.' Options - Upgrade: 'Per extra Necromancy spell' Also: Necromancer's can't wear armour (ie., can't take Magical Armor) Last edited by Arijharn; May 27th, 2011 at 04:53 AM. |
#116 |
Senior Member
Join Date: Jun 2010
Posts: 133
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#117 |
Member
Join Date: Apr 2011
Posts: 75
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Ah cheers, is there any chance that this could be changed to clear up the confusion (i.e., people like me! ) within the Army Builder itself, or is this beyond the Data File author's capacity to change? (i.e., you aren't given the scripting ability to do so?)
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#118 |
Senior Member
Join Date: Apr 2008
Posts: 278
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When you're updating the armour and necromancers bit, don't forget to leave in the exception for the one armour that expressly says necromancers can take it.
Click here to get 2.25GB of DropBox cloud storage free! I've always wondered about the first person that saw a lobster and said, "You know what? I'm going to eat that." |
#119 |
Senior Member
Join Date: Jun 2010
Posts: 133
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#120 |
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