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DannyBoy2k
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Join Date: Jul 2005
Posts: 181

Old April 5th, 2007, 10:34 AM
It's your favorite person again.

I was wondering if there is any way to 'vary' spell failure from armor? I know I can give a class no spell failure from light, medium, and so on armor...but that tag is an absolute. Class 'X' is exempt from spell failure from light armor. But, is there a way to 'increase' this, easily? At level 10, class 'X' is exempt from light and medium armor...and at lvl 20, from light, medium and heavy.

Enarion said that there was, in the editor instructions...but all I can find is the Battlecaster instructions that uses the static tag. That isn't changable, unless you change the entire class, which would necessitate entering the editor in the middle of the class progression, not something I would find logical.

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By Lenin's Beard Gel!
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Colen
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Old April 5th, 2007, 11:29 AM
DannyBoy2k wrote:
>
>
> It's your favorite person again.
>
> I was wondering if there is any way to 'vary' spell failure from armor?
> I know I can give a class no spell failure from light, medium, and so on
> armor...but that tag is an absolute. Class 'X' is exempt from spell
> failure from light armor. But, is there a way to 'increase' this,
> easily? At level 10, class 'X' is exempt from light and medium
> armor...and at lvl 20, from light, medium and heavy.
>
> Enarion said that there was, in the editor instructions...but all I can
> find is the Battlecaster instructions that uses the static tag. That
> isn't changable, unless you change the entire class, which would
> necessitate entering the editor in the middle of the class progression,
> not something I would find logical.


In the "How To" document, there's a section on "How to make a class have
no chance of Arcane Spell Failure from certain armor". You should be
able to find it by going to manual, clicking "Editing Data Files", then
"Reference - How To".


Hope this helps,


--
Colen McAlister (colen@wolflair.com)
Chief Engineer, Lone Wolf Development
http://www.wolflair.com/
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DannyBoy2k
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Old April 5th, 2007, 11:35 AM
It does indeed. And I'm clearly going blind, since I know I looked in that file. Ah, well, just gives Enarion more ammunition, and the ability to say 'told you so' so it's all to the good, I suppose.

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By Lenin's Beard Gel!
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DannyBoy2k
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Posts: 181

Old April 5th, 2007, 12:28 PM
Hmmm...I dunno if I'm doing it wrong...but it doesn't work, this doesn't. Using the How To, I still get an arcane spell failure of 20% from a chain shirt, which is a light armor, and thus should have none, as far as I can tell.

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By Lenin's Beard Gel!
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Colen
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Old April 5th, 2007, 12:39 PM
DannyBoy2k wrote:
>
>
> Hmmm...I dunno if I'm doing it wrong...but it doesn't work, this
> doesn't. Using the How To, I still get an arcane spell failure of 20%
> from a chain shirt, which is a light armor, and thus should have none,
> as far as I can tell.


How are you assigning the tag - through a script or using the "Spell
Failure from Armor" entry in the editor? Can you copy and paste the
script into this forum so I can take a look at it?


Thanks.


--
Colen McAlister (colen@wolflair.com)
Chief Engineer, Lone Wolf Development
http://www.wolflair.com/
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DannyBoy2k
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Old April 5th, 2007, 01:08 PM
I tried both:


var result as number

result = hero.childfound[cHelpDbl].assign[CastArmor.Light]


And

<eval value="1" phase="UserPreLv" priority="10000"><![CDATA[
var result as number

result = hero.childfound[cHelpDbl].assign[CastArmor.Light]

]]></eval>

neither of which seemed to work.

-------------
By Lenin's Beard Gel!
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Colen
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Old April 6th, 2007, 07:44 PM
DannyBoy2k wrote:
>
>
> I tried both:
>
>
> var result as number
>
> result = hero.childfound[cHelpDbl].assign[CastArmor.Light]
>
>
> And
>
> <eval value="1" phase="UserPreLv" priority="10000"><![CDATA[
> var result as number
>
> result = hero.childfound[cHelpDbl].assign[CastArmor.Light]
>
> ]]></eval>


I just tried this and it worked fine for me. Are you sure it's not
something else causing the spell failure - an equipped shield, for
example? If not, please email me the files you're having trouble with to
colen@wolflair.com .


Thanks,


--
Colen McAlister (colen@wolflair.com)
Chief Engineer, Lone Wolf Development
http://www.wolflair.com/
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DannyBoy2k
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Posts: 181

Old April 7th, 2007, 03:20 AM
Curious...which did you use? First or second? (In case it matters)

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By Lenin's Beard Gel!
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rob
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Old April 7th, 2007, 10:07 PM
At 04:20 AM 4/7/2007, you wrote:
Quote:
Curious...which did you use? First or second? (In case it matters)
Although I don't know this for sure, it's quite possible that Colen tried this using the V1.1b update that just went out a few minutes ago. Consequently, it's possible that the problem you're having is one of the ones we fixed in this update. So please give it another try with V1.1b. I'll keep my fingers crossed that it's something we just fixed. :-)

-Rob
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DannyBoy2k
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Join Date: Jul 2005
Posts: 181

Old April 8th, 2007, 03:16 AM
I will try just that. On the other hand...speaking of the new update, that is...why is it that my lovely duskblade character doesn't get 'bonus' spells? Should get one extra lvl 0 spell per modifier point...and no such luck.


Hmmm...having taken a closer look, I realized that this seems to be unique, so far. No other class gets further 'spells known'. Further spells 'per day' yes, but not known. Is there a way around this, or...?

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By Lenin's Beard Gel!
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