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Join Date: Jul 2005
Posts: 181
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It's your favorite person again.
I was wondering if there is any way to 'vary' spell failure from armor? I know I can give a class no spell failure from light, medium, and so on armor...but that tag is an absolute. Class 'X' is exempt from spell failure from light armor. But, is there a way to 'increase' this, easily? At level 10, class 'X' is exempt from light and medium armor...and at lvl 20, from light, medium and heavy. Enarion said that there was, in the editor instructions...but all I can find is the Battlecaster instructions that uses the static tag. That isn't changable, unless you change the entire class, which would necessitate entering the editor in the middle of the class progression, not something I would find logical. ------------- By Lenin's Beard Gel! |
#1 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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DannyBoy2k wrote:
> > > It's your favorite person again. > > I was wondering if there is any way to 'vary' spell failure from armor? > I know I can give a class no spell failure from light, medium, and so on > armor...but that tag is an absolute. Class 'X' is exempt from spell > failure from light armor. But, is there a way to 'increase' this, > easily? At level 10, class 'X' is exempt from light and medium > armor...and at lvl 20, from light, medium and heavy. > > Enarion said that there was, in the editor instructions...but all I can > find is the Battlecaster instructions that uses the static tag. That > isn't changable, unless you change the entire class, which would > necessitate entering the editor in the middle of the class progression, > not something I would find logical. In the "How To" document, there's a section on "How to make a class have no chance of Arcane Spell Failure from certain armor". You should be able to find it by going to manual, clicking "Editing Data Files", then "Reference - How To". Hope this helps, -- Colen McAlister (colen@wolflair.com) Chief Engineer, Lone Wolf Development http://www.wolflair.com/ |
#2 |
Senior Member
Join Date: Jul 2005
Posts: 181
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It does indeed. And I'm clearly going blind, since I know I looked in that file. Ah, well, just gives Enarion more ammunition, and the ability to say 'told you so' so it's all to the good, I suppose.
------------- By Lenin's Beard Gel! |
#3 |
Senior Member
Join Date: Jul 2005
Posts: 181
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Hmmm...I dunno if I'm doing it wrong...but it doesn't work, this doesn't. Using the How To, I still get an arcane spell failure of 20% from a chain shirt, which is a light armor, and thus should have none, as far as I can tell.
------------- By Lenin's Beard Gel! |
#4 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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DannyBoy2k wrote:
> > > Hmmm...I dunno if I'm doing it wrong...but it doesn't work, this > doesn't. Using the How To, I still get an arcane spell failure of 20% > from a chain shirt, which is a light armor, and thus should have none, > as far as I can tell. How are you assigning the tag - through a script or using the "Spell Failure from Armor" entry in the editor? Can you copy and paste the script into this forum so I can take a look at it? Thanks. -- Colen McAlister (colen@wolflair.com) Chief Engineer, Lone Wolf Development http://www.wolflair.com/ |
#5 |
Senior Member
Join Date: Jul 2005
Posts: 181
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I tried both:
var result as number result = hero.childfound[cHelpDbl].assign[CastArmor.Light] And <eval value="1" phase="UserPreLv" priority="10000"><![CDATA[ var result as number result = hero.childfound[cHelpDbl].assign[CastArmor.Light] ]]></eval> neither of which seemed to work. ------------- By Lenin's Beard Gel! |
#6 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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DannyBoy2k wrote:
> > > I tried both: > > > var result as number > > result = hero.childfound[cHelpDbl].assign[CastArmor.Light] > > > And > > <eval value="1" phase="UserPreLv" priority="10000"><![CDATA[ > var result as number > > result = hero.childfound[cHelpDbl].assign[CastArmor.Light] > > ]]></eval> I just tried this and it worked fine for me. Are you sure it's not something else causing the spell failure - an equipped shield, for example? If not, please email me the files you're having trouble with to colen@wolflair.com . Thanks, -- Colen McAlister (colen@wolflair.com) Chief Engineer, Lone Wolf Development http://www.wolflair.com/ |
#7 |
Senior Member
Join Date: Jul 2005
Posts: 181
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Curious...which did you use? First or second? (In case it matters)
------------- By Lenin's Beard Gel! |
#8 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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At 04:20 AM 4/7/2007, you wrote:
Quote:
-Rob |
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#9 |
Senior Member
Join Date: Jul 2005
Posts: 181
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I will try just that. On the other hand...speaking of the new update, that is...why is it that my lovely duskblade character doesn't get 'bonus' spells? Should get one extra lvl 0 spell per modifier point...and no such luck.
Hmmm...having taken a closer look, I realized that this seems to be unique, so far. No other class gets further 'spells known'. Further spells 'per day' yes, but not known. Is there a way around this, or...? ------------- By Lenin's Beard Gel! |
#10 |
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