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DannyBoy2k
Senior Member
 
Join Date: Jul 2005
Posts: 181

Old April 8th, 2007, 03:44 AM
Yes, I was wondering if and when you'll add 'standard' weapons and gear to the editor tabs? So that I could add, for instance, a katana to the standard weapons list? I know I can make a custom weapon, but I'm looking for a weapon that every class could pick, or a fiddlyhippityhoo, or whatever. :lol:

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By Lenin's Beard Gel!
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Colen
Senior Member
Lone Wolf Staff
 
Join Date: Dec 2008
Posts: 4,690

Old April 8th, 2007, 09:24 AM
DannyBoy2k wrote:
>
>
> Yes, I was wondering if and when you'll add 'standard' weapons and gear
> to the editor tabs? So that I could add, for instance, a katana to the
> standard weapons list? Smile I know I can make a custom weapon, but I'm
> looking for a weapon that every class could pick, or a fiddlyhippityhoo,
> or whatever. Laughing


Now that we've improved the tutorials and fixed the horrible
"Spellcasting classes won't work" bug, this one is near the top of our
list to add. We're hoping to have it added for the next update, which
should be out before we leave for the trade show in a couple weeks time.
(We've done what, 12 updates now? Wow...)


--
Colen McAlister (colen@wolflair.com)
Chief Engineer, Lone Wolf Development
http://www.wolflair.com/
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DannyBoy2k
Senior Member
 
Join Date: Jul 2005
Posts: 181

Old April 8th, 2007, 12:48 PM
About that, yes. And come a LONG way in those 12 updates. And I was impressed at the START...

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By Lenin's Beard Gel!
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Sigil
Member
 
Join Date: Nov 2006
Posts: 82

Old April 14th, 2007, 10:16 AM
When you guys go to work on Gear could you make it so money can be split into groups like other equipment.
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Colen
Senior Member
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Join Date: Dec 2008
Posts: 4,690

Old April 20th, 2007, 09:59 AM
Sigil wrote:
>
>
> When you guys go to work on Gear could you make it so money can be split
> into groups like other equipment.


You can currently do this by adding an item of "Custom Gear" for the
appropriate amount of money and naming it appropriately.

One of the things we're looking to do in the future is introduce the
"assets" concept separately from Gear - "assets" will be anything with
monetary worth that aren't otherwise useful (like Gems, land rights,
etc). At that point you'll be able to do exactly what you requested.


Thanks,


--
Colen McAlister (colen@wolflair.com)
Chief Engineer, Lone Wolf Development
http://www.wolflair.com/
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Sigil
Member
 
Join Date: Nov 2006
Posts: 82

Old April 20th, 2007, 08:10 PM
What I was hoping for was to be able to split the money and still be able to have HL subtract from it when buying gear. I will use your sugestion until LWD implement the new asset tracking.

HL is a great product and just keeps getting better.

Thanks for the help,
Scott
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