Senior Member
Join Date: Jul 2005
Posts: 181
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As a general question...how would the folks on the boards classify, and add to HL, the stances and maneuvers that appear in Tome of Battle? Spells? Special abilities? Or something entirely diffrent, and if so what?
(this is what comes of playing in a group that has access to pretty much all the printed books from WotC) ------------- By Lenin's Beard Gel! |
#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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At 04:49 PM 3/11/2007, you wrote:
Quote:
-Rob |
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#2 |
Senior Member
Join Date: Jul 2005
Posts: 181
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*nod* That'd be GREAT, getting an 'official' sort of comment. I was mostly out for a 'general people of the boards' thing, might give me ideas.
------------- By Lenin's Beard Gel! |
#3 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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At 04:58 AM 3/12/2007, you wrote:
>*nod* That'd be GREAT, getting an 'official' sort of comment. I was >mostly out for a 'general people of the boards' thing, might give me ideas. The "Tome of Battle" is the Book of Nine Swords, right? When Rob and I discussed this, we came to the conclusion that maneuvers were a lot like spells, but you could reset the ones you knew more often - by taking a few minutes to meditate instead of having to wait for the next day. IIRC we figured they could be managed pretty much like Sorcerer spells. Does that make sense? -- Colen McAlister (colen@wolflair.com) Chief Engineer, Lone Wolf Development http://www.wolflair.com/ |
#4 |
Senior Member
Join Date: Jul 2005
Posts: 181
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*nod* That's the one, yes. And that is sort of what I was thinking. Stances being level 0, and maneuvers being level 1 spells or something similar, and then make them Sorcerer-type spells.
------------- By Lenin's Beard Gel! |
#5 |
Senior Member
Join Date: Jul 2005
Posts: 181
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*grmble* This is a pest. Stances and Maneuvers aren't the same thing as spells, but they exist as level 1 through 9 things SIMILAR to spells. Nor are they the same thing as each other. So, since you get to have diffrent amounts of one and the other, and they're ALSO diffrent levels...almost as if you got to have cleric AND wizard spells, at the same time.
Anyone have any thought on how to solve this? ------------- By Lenin's Beard Gel! |
#6 |
Senior Member
Lone Wolf Staff
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At 05:18 PM 3/17/2007, you wrote:
Quote:
Thanks for your patience!!! -Rob |
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#7 |
Senior Member
Join Date: Jul 2005
Posts: 181
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Heh. No worries! Have as much fun as you can at this tradeshow.
------------- By Lenin's Beard Gel! |
#8 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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At 06:18 PM 3/17/2007, you wrote:
>*grmble* This is a pest. Stances and Maneuvers aren't the same thing >as spells, but they exist as level 1 through 9 things SIMILAR to >spells. Nor are they the same thing as each other. So, since you get >to have diffrent amounts of one and the other, and they're ALSO >diffrent levels... Stances should be treated as 'custom abilities' for each class. For example, the Swordsage gets new stances at 1st, 2nd, 5th, 9th, etc levels. These should be treated just like Rogue custom abilities (except you get them at earlier levels). So on the Swordsage tab, you'd have a table showing all the Stances you knew. Maneuvers should be treated as spells. They go from levels 1 to 9, and they have similar mechanics to a Wizard's spells - there are X spells available, of which you know Y [in your spellbook], and you can ready [memorize] Z of them at any one time. Hope this helps, -- Colen McAlister (colen@wolflair.com) Chief Engineer, Lone Wolf Development http://www.wolflair.com/ |
#9 |
Senior Member
Join Date: Jul 2005
Posts: 181
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*nod* It does. I've honestly been avoiding HL lately, too many other things to make me pull my hair...but this does help. Maybe I can get back into it.
------------- By Lenin's Beard Gel! |
#10 |
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