Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - Savage Worlds
Register FAQ Community Today's Posts Search

Notices

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
TheLoremaster
Junior Member
 
Join Date: Jul 2012
Posts: 3

Old July 9th, 2012, 11:38 AM
I think I found an issue where Super Attributes that have Modifiers aren't being implemented correctly. From the text (SPC, pg. 31):
Quote:
Note that a device that grants bonuses to several attributes via super attribute, gets a discount only on the total since that is one “type”— not each attribute raised. The same applies to super skills, super Edges, etc.
So the text makes clear that Super Attribute should be treated as one Power, but Hero Lab does not do so; you have to buy Super Attribute for each Attribute to be raised, which causes the Modifiers to be applied multiple times.

Example: a player wants to use Super Attributes to raise his Strength, Agility, and Vigor by 3 levels each. That's 3 pts. per Attribute, or a total of 9 PP. If he applies the Device modifier, it's treated as if it applied to a 9 PP power, and reduces it by 2, to 7 PP. But Hero Lab applies it separately to each, reducing the cost by 3, to 6 PP.

It gets worse if there are other modifiers included. If we add the Requires Activation modifier (-1 PP), that should make the total cost of this Power 6 PP, but Hero Lab lists it as 3 PP.
TheLoremaster is offline   #1 Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 03:20 AM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.