Junior Member
Join Date: Sep 2013
Posts: 16
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Hello,
Recently I've noticed that making adjustments in a full sheet or in the tactical console, makes for a laggy experience. I had 5 pc's, 4 npc's and a few vehicles in the tactical console open. But whenever I changed a stat it would lag out for a bit, a delay of 3-4 seconds. Obviously I figured that it may have been the performance of my working device. But I have some serious doubts about that being the issue: i5-4300u, 8GB, 256gb - Surface Pro 3. When we're in session, I hardly run anything else but HeroLab. Any idea how I can troubleshoot this? The problem doesn't exist for the Pathfinder gamesystem (or at least not to the extent of SR5). |
#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Turn off as many characters as you can - start with the vehicle tabs, and see if there's any that aren't in this combat and can be turned off.
It's not adjustment specific - it's that Hero Lab re-calculates the entire portfolio any time there's a change, and a 9 character portfolio is something that would slow my computer down, too. There are some differences in the sort of calculations that need to be made that mean there's a different average time to recalculate each character that varies from game system to game system. |
#2 |
Junior Member
Join Date: Sep 2013
Posts: 16
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Any fast way to exempt vehicles from the tactical console? Removing by hand is a bit tedious. I see this performance hitch on single portfolio's too, while adjust a attribute for example.
Nope that didn't fix it, Delete Multiple under the tactical console shows the pc's and npc's, but not the 'nested' vehicles. Last edited by Mathizsias; February 26th, 2015 at 02:32 PM. Reason: Delete multiple doesn't show vehicles |
#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Go to the Vehicle tab on the character who owns the vehicle, and un-check the vehicle's checkbox.
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#4 |
Junior Member
Join Date: Sep 2013
Posts: 16
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Tactical console feature request! Ignore vehicles, mounts, etc..?
Just now noticed, that this topic looks a little like either of us is having a conversation with ourselves/an alter ego. Nice meeting ya, Mathias. :P |
#5 |
Senior Member
Join Date: Sep 2007
Posts: 136
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Well I've met Mathias, and I'm pretty sure he's not the evil one ...
Paul "Yes that Paul" Grosse PCGen BoD - PR Silverback Forums: Nylanfs (or Nylan) Hero Lab Shadowrun 4E & 5e user |
#6 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Shadowrun already has the ability to ignore vehicles, spirits, and other minions - each of them has a checkbox that you can uncheck to make that minion non-live, so you can choose on a minion-by-minion basis which ones to hide.
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#7 |
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