Senior Member
Join Date: Feb 2010
Posts: 874
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Hey, for an upcoming campaign we're instituting a house rule to start Affliction saves from 12 instead of 10. I've done some mousing around in the Editor and I don't see an obvious place to do a replacement to address this here (I'd guess it'd be a procedure if it was there).
Anyone got an idea how I can do this? I'm guessing it's got something to do with AttkDC, but have no idea where that's stored and/or if its accessible. |
#1 |
Senior Member
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Join Date: Nov 2009
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You can change it in an Eval Script. Changing AtkDC will mess with PL. Better to change atkDCBase.
Code:
~ Apply the bonus field[atkDCBase].value = 12 Last edited by Duggan; September 7th, 2017 at 12:08 PM. |
#2 |
Senior Member
Join Date: Feb 2010
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Where would this go? In a replacement for Affliction? Any idea if all the constructed examples just reference Affliction or duplicate the code? How about the Grapple calculation?
While I've done a fair amount of HL hacking, its all been in D&D 4e and Savage Worlds, so I'm not familiar with the HL M&M layout (which is ironic since I played M&M before and much more extensively than either, but pretty much stopped right about the time HL came out for it). |
#3 |
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I put it in a replacement for Affliction. And you are right that it does not affect the Constructed examples because their Auto-Add adds the old version of the Affliction. Hmm... you may be out of luck on this one.
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#4 |
Senior Member
Join Date: Feb 2010
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I was afraid that might be the case. I wonder if there's any way to do this as a procedure? Not knowledgeable enough to know how if there is, unfortunately, and I suspect you're the most knowledgeable person who pays attention to this game system anymore.
If I could access the overall xml I could do a search and replace on the Affliction ID everywhere, but as I recall, you can't do that with sourcebook data. |
#5 |
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Nope. You can take a peek in the hlz files, but it doesn't let you go that deep.
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#6 |
Senior Member
Join Date: Feb 2010
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Yeah. I got a little spoiled working with the 4e files, which were entirely fanmade so I could modify anything in the xml if I wanted.
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#7 |
Senior Member
Join Date: Jul 2008
Posts: 1,321
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Pondering this, I decided to go with ShadowChemosh's philosophy that when all else fails, make an Adjustment for it.
Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder First Edition, Star Trek Adventures Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds |
#8 |
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That works.
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#9 |
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