Junior Member
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Actually it was exactly the kind of mechanics I was looking for. I am entering all of my Greyhawk books on realm Works and I really wanted to keep Canon, Living Greyhawk (which is semi-canon), fan content (like Oerth Journal) and home brew separated.
In the future I hope I will be able to share just the first 3 views with the other guys at Canonfire so we can all work together on canon and semi-canon GH material while keeping home brew separated and private. |
#31 |
Member
Join Date: Jan 2015
Posts: 96
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Just so I understand after I create a filter I have to go to each topic and from the right click menu assign it to that filter? Are there other ways to do this? I can't seem to select multiple topics to add to a filter, only one by one, this can be very tedious, any suggestions?
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#32 |
Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 781
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Quote:
Exmortis aka "Scott" RW - Needs Rez spell HL - Game Master/Designer RPG Tools - Campaign Cartographer 3+, D20 Pro Ultimate Real Life - IT Security Hobby - Anything on water or ATV |
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#33 |
Senior Member
Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,516
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You can assign everything being currently shown in the Navigation Pane to a View, using the "Add (Topics/Articles) Shown In Navigation To View..." item in the (Topic/Article) Views popup menus on the Ribbon. Use Content Scoping and/or Search Filtering to pare down what's being shown in the Navigation Pane to a group of things you want to add (even if you have to add or remove a couple of items manually afterwards) and you can save a bunch of time. You can also assign everything in a Containment hierarchy in one step; RW will ask you about this when you use the context menu to assign something with contained items. Hope this helps. Last edited by Parody; March 29th, 2015 at 07:39 AM. |
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#34 |
Member
Join Date: Jan 2015
Posts: 96
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Thanks that help
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#35 |
Member
Join Date: May 2014
Posts: 33
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Quote:
Someone who appears in a module or adventure is as much a part of the world as anyone else. Why would you think otherwise? In fact if I am running some module then I go out of my way to have a few of those NPCs turn up before or after where feasible to make things feel more like a 'living' world. Quote:
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It's a shame they couldn't get it all in, but this feature is great IMO. At long last I am not flicking between almanacs, and can organize as I want better. Just need those other features to make it really great (collaborative journal and web access, individual reveal). |
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#36 |
Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 781
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Quote:
However I did not want to popluate my world almanac with NPCs that were going to be dead after the first module, or better yet the first fight. In the first Chapter, I have three subchapters, and in subchapter one I have about 3 dozen NPCs....None of which will be alive after play, or so few I can have easily gone in as they survived and move them to the world almanac. Why flood your world almanac with corpses? This is the awesomeness of somenthing like RW, which relates to what your saying; Once an adventure is done, the left over NPCs can be then migrated to the world almanac, which is exactly the way I was planning to handle it. Even better, for Pathfinder/D&D buying a module probably fleshes out a part of the world with little info in the campaign setting, when you buy and import it it could have asked if you want to import all the new world info to the world almanac, but keep the "story adventure" in its own almanac. A better way to exolain why I did what I did is this: You do not pay an extra $40 on top of the $10 a module cost, because you were "rebuying" the world every time, or when you bought the world at $500 because it included 50 modules of which 10 you wanted. From day 1 in RPGs; rule sets (articles), Campaign settings (world almanac) are seperated from the adventures (story almanac(s)) as far as I am aware, even back when I bought basic edition D&D it came with one little adventure, the rest I had to buy seperately. I also am pretty sure a lot of NPCs in the adventures were dead after the adventure. Take my beloved Pathfinder, I first bought the CRB, then the Inner Sea Guide, Then and adventure, all different books, different purchases. Same goes for the RW market place, I am 100% sure that buying Pathfinder, The Campaign settings AND any adventures will all be seperate purchases. same as every other RPG medium. All I was doing was using the default view that was provided from release. What annoyed me, wasn't that I thought my way was the best, or better, or even the way anyone else did it, it was simply that the DEFAULT WAY from day 1 was changed with out warning, with out choice, it was forced. Same way as if you woke up and suddenyl found your car had to be driven on the oppsoite side like a british car, with out warning, with out choice, you were just forced. It is not like you cannot adjust or deal, its just the idea that Toyota would come and change the car you bought and paid for, with out any prior knowledge or warning. The custom view is totally cool, and now that I am playing with it, its value is huge, no question. But as my last post stated, it isn't the change so much as I was taken by complete surprise by some fundamentally massive change in how I must now use RW. Why I asked in future, a warning post with some screenies and explanations and hints and tips on how it will bring greatnes would not only have helped me, but others too, possibly allowing people to reorg in anticipation of this change. Exmortis aka "Scott" RW - Needs Rez spell HL - Game Master/Designer RPG Tools - Campaign Cartographer 3+, D20 Pro Ultimate Real Life - IT Security Hobby - Anything on water or ATV Last edited by Exmortis; March 31st, 2015 at 07:36 AM. |
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#37 |
Senior Member
Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,516
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It would also allow us a chance to catch things like the "What if you're actually using the World/Story distinction?" conversion issue that was a big part of your earlier post.
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#38 |
Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 781
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Yes very true indeed.
Exmortis aka "Scott" RW - Needs Rez spell HL - Game Master/Designer RPG Tools - Campaign Cartographer 3+, D20 Pro Ultimate Real Life - IT Security Hobby - Anything on water or ATV |
#39 |
Member
Join Date: May 2014
Posts: 33
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I think a lot of us saw it as a fundamental bug stopping us using RW as we wanted, and probably expected. There was no way of having 1 place with everything, and then just a way of showing the bits you wanted. It has driven me mad at times having to flip between 2 views to get a fuller view of what I have put in so far. Putting everything in world is overload at times, splitting it out means I start to lose track of what is in due to lack of a single view.
Neither can I see how it could have been used as you wanted. You only had 2 views, at best you could have had 1 world and 1 'module', but not multiple modules. However, all the LWD hints on how to use the 1 almanacs seemed fairly clearly (to me anyway) to be indicating the story almanac was intended to be where the 'current' stuff was placed, and when it wasn't current it was in the 'world', certainly a different intent to what you wanted. 'Story' wasn't a specific module, but just what was relevant at that moment in time. Quote:
Same with RW, if I get round to using fully (when other features arrive) then I want players and myself to see a seamless view of the whole world in one place. I don't want a visible and artificial split between 'campaign setting'/'world npcs' (as you put it) and adventures and the 'lesser npcs'. That cheapens the whole experience IMHO. We can set views for our purposes (and I'm hoping players can create their own views as well), but in what ever way suits each player or GM. Quote:
In the campaign I'm running at the moment (not in RW) I have a published setting, and several published adventures/modules plus stuff I am adding myself. But the whole lot is intertwined. Even though the modules are bought standalone they are all from the same world and region, and the players are flipping between them, probably with no idea that is happening. Pulling them altogether forms a richer 'world'. That to me one of the selling points of RW, every one who appears (even as a bit part) is now logged in the world not to be forgotten. Quote:
PS. I'm British. I fully agree with you waking up and having to drive properly like us. Last edited by storeyl; March 31st, 2015 at 12:21 PM. |
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#40 |
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