Junior Member
Join Date: Sep 2014
Location: Chicago, IL
Posts: 14
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I'm looking for some guidance on using a feat (or a class feature) that stacks levels onto a Monk's Flurry of Blows for purposes of determining how many attacks are given, but not counting those extra levels as a +1 attack adjustment to the FoB attack routine.
When I add to hero.childfound[cMnkFlurr].field[xExtraLev].value is increases the level of the overall ability, which also grants a +1 to attack (representing the Monk's use of their level on a FOB attach rather than their actual BAB) I've tried manually adjusting hero.child[Attack].field[tAtkFluBas].value after Flurry of Blows processes, but that also seems to strip attacks out. I've looked at Psychic Fist from the community pack, and noticed that it runs into the same issue. The class stacks both it's BAB and an extra +1 do to the xExtraLev adjustment. So a Monk 10/Psychic Fist 5 has a base Flurry BAB of +18 instead of +13 (Monk +10 plus +3 from PsyFist) Any advise is appreciated! Eval Script Adding Bonus levels (UsrChosen is a class on feat dropdown) - Timing First/12500: Code:
doneif (tagis[Helper.FtDisable] <> 0) var BonLvls as number if (field[usrChosen1].ischosen <>0) then BonLvls = field[usrChosen1].chosen.field[cTotalLev].value if (hero.childlives[cMnkUnarm] <> 0) then hero.childfound[cMnkUnarm].field[xExtraLev].value += BonLvls endif if (hero.childlives[cMnkAC] <> 0) then hero.childfound[cMnkAC].field[xExtraLev].value += BonLvls endif if (hero.childlives[cMnkFlurr] <> 0) then hero.childfound[cMnkFlurr].field[xExtraLev].value += BonLvls endif endif Code:
doneif (tagis[Helper.FtDisable] <> 0) var BonLvls as number if (field[usrChosen1].ischosen <>0) then BonLvls = field[usrChosen1].chosen.field[cTotalLev].value hero.child[Attack].field[tAtkFluBas].value -= BonLvls endif |
#1 |
Senior Member
Join Date: Sep 2013
Location: Vancouver, Canada.
Posts: 813
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I'm not good on the scripting end of things.
I did note the community package has a few adjustments for Flurry of Blows. I'd suggest poking around those, to see if they do anything similar to what you'd like. There is an adjustment for an extra attack at your high bonus, as well as forcing a single attack. You can make a non-flurry weapon have a Flurry of Blows progression of attacks. Not sure if any of those help or not. |
#2 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
Otherwise all you are doing is affecting BAB and HL his hard-coded to give iterative attacks per every 6 points. P.S. - You also never say WHAT you are trying to accomplish. Please give details of what END result you are trying for so its easier for us to help you. You could be approaching the issue all wrong and another easier way exists. But its hard to tell from just a question of "I want to change BAB iterative attacks". Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. Last edited by ShadowChemosh; March 24th, 2018 at 10:35 AM. |
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#3 |
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