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Thomas Cromwell
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Join Date: Dec 2017
Location: Tennessee, USA
Posts: 6

Old December 9th, 2017, 09:20 AM
Is this pack supposed to have all the summoner unchained archetypes in it? I have the pack installed along with all the relevant official packs and i only see one listed; the devil imposter.

Did i do something wrong or am i missing something?
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Valdacil
Senior Member
 
Join Date: Feb 2017
Posts: 119

Old December 20th, 2017, 04:36 PM
I found a problem with the community pack added Warpriest Sacred Fist Unchained archetype related to allowable bonus feats. The below text from Archives of Nethys:

Quote:
Bonus Style Feat: At 6th level, the sacred fist gains a style feat as a bonus feat. The sacred fist must meet the style feat’s prerequisites. He uses his warpriest levels as monk levels for the purposes of meeting the feat’s prerequisites. At 12th and 18th levels, a sacred fist gains either another style feat or a feat that requires a style feat as a prerequisite. This ability replaces the bonus feats gained at 6th, 12th, and 18th levels.
Based on above, if you choose a style feat at 6 (like Pummeling Style), at 12 you should be able to choose the next feat in the style chain (like Pummeling Charge). But in the archetype, it only had fCatSec.Style so it was only allowing top level style feats to be selected. I didn't feel like trying to figure out every feat that had a style feat as a prerequisite individually, and wanted it to be dynamic enough to handle additional sources as they are added. So I wrote the following script at First/1000:

Code:
      ~ Find all style feats
      foreach thing in BaseFeat where "fCategory.Style"
        ~ For each style feat, find the feats that require it
        foreach thing in BaseFeat where "ReqFeat." & eachthing.idstring
          perform assignstr["fIncSec." & eachthing.idstring]
        nexteach
      nexteach
Yes, I know it uses 2 loops but at least is dynamic. If anyone can optimize it so it doesn't need the loops, please feel free. Either way, the Sacred Fist Unchained archetype needs to allow selection of the feats as described.
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Valdacil
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Join Date: Feb 2017
Posts: 119

Old December 20th, 2017, 11:56 PM
Turns out HL was complaining because there were too many selections in the feat selection list. It wouldn't have complained if they were all in a category, but again, I was trying to do this programmatically. So instead of adding every feat that had a style feat as a prereq, I simply looped through the style feats on the hero and got the feats that use those for prereq.

Code:
      var sSearch as string
      var LoopCount as number
      LoopCount = 0
      ~ Find all style feats on hero
      foreach pick in hero from BaseFeat where "fCategory.Style"
        If (LoopCount = 0) Then
          sSearch = "ReqFeat." & eachpick.idstring
        Else
          sSearch = "|ReqFeat." & eachpick.idstring
        EndIf
      nexteach

      ~ Find the feats that require our Style feats
      foreach thing in BaseFeat where sSearch
        perform assignstr["fIncSec." & eachthing.idstring]
      nexteach
Is there a statement to do the concatenate I did above but without the If statement?
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Deific Presence
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Join Date: Oct 2015
Posts: 9

Old December 22nd, 2017, 06:23 AM
So I noticed that the latest update added Starfinder content, but it doesn’t seem to actually do anything. Any word on when I can make a Mechanist for my PF game?
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Farling
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Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623

Old December 22nd, 2017, 06:33 AM
Quote:
Originally Posted by Deific Presence View Post
So I noticed that the latest update added Starfinder content, but it doesn’t seem to actually do anything. Any word on when I can make a Mechanist for my PF game?
The Starfinder content in the community pack will never contain actual Starfinder character stuff, since that is/will be supported by official content.

The Starfinder stuff in the community pack is for some specific reason mentioned in an earlier message in this thread (I don't remember it exactly).

Farling

Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module

Donations gratefully received via Patreon, Ko-Fi or Paypal
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Zaknaefin
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Join Date: Oct 2016
Location: New York
Posts: 79

Old December 22nd, 2017, 07:14 AM
I think it's for monster conversion.

Taking PF monsters, giving them some SF gear and options, so that the GM can use HLC to run them.

Currently playing: Starfinder Fallout, Star Wars Saga Edition, Savage Worlds Slipstream.
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ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old December 22nd, 2017, 10:05 AM
Quote:
Originally Posted by Deific Presence View Post
So I noticed that the latest update added Starfinder content, but it doesn’t seem to actually do anything. Any word on when I can make a Mechanist for my PF game?
Actually I released it before GenCon. See THIS post for full details but basically its for DM's to convert Pathfinder monsters to Starfinder rules.

I will not be doing anything for players as its fully supported with HLO.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old December 22nd, 2017, 11:59 AM
Quote:
Originally Posted by Valdacil View Post
I found a problem with the community pack added Warpriest Sacred Fist Unchained archetype related to allowable bonus feats.
Just FYI the core Sacred Fist also does not work and I had been waiting for LW to fix it. Basically things like having all the Requirement Feats as tags is a newer feature. I will report to LW again that this needs to be fixed/updated.

I have taken your code and added it to the class which will be in the next release. Here is the final script which also adds logic to have the Warpriest levels count as monk levels.

The function you where looking for creating the search string was splice(). I know most languages use splice to cut strings apart but HL uses its to combine logic.

Splice has 3 elements inside the (), the first is the string of text you are inserting into, the second is the text inserted, and the third is a divider that comes before element 2, but is only inserted if element one is not empty.

Code:
      ~ If no base class get out now! &
      doneif (islinkage[varies] = 0)

      ~ Set that our feats to count as monk levels
      perform linkage[varies].assign[FtCountAs.Monk]
      perform linkage[varies].assign[FtCountAs.MonkUnc]

      var sSearch as string
      ~ Find all style feats on hero &
      foreach pick in hero from BaseFeat where "fCategory.Style"
         sSearch = splice(sSearch,"ReqFeat." & eachpick.idstring,"|")
      nexteach

      ~ Find the feats that require our Style feats
      foreach thing in BaseFeat where sSearch
        perform assignstr["fIncSec." & eachthing.idstring]
      nexteach

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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Krothos
Senior Member
 
Join Date: Jan 2015
Posts: 463

Old December 22nd, 2017, 01:47 PM
Is there an option within the Community Pack to allow a character to take both a bonus hit point AND bonus skill point each level as their Favored Class Bonus? I wasn't able to find it.

(sorry if this was asked/answered before; my search results didn't find anything)
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ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old December 22nd, 2017, 03:27 PM
Quote:
Originally Posted by Krothos View Post
Is there an option within the Community Pack to allow a character to take both a bonus hit point AND bonus skill point each level as their Favored Class Bonus? I wasn't able to find it.

(sorry if this was asked/answered before; my search results didn't find anything)
Nope not directly. You could add the adjustment "Skill Points" and increase it by one each time you level. Then set the FCB to HP.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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