Junior Member
Join Date: Apr 2016
Posts: 10
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I've checked a few of my characters, and there seems to be no way to Adjust for Guidance being cast on my character.
Am I missing something? |
#1 |
Senior Member
Join Date: Sep 2013
Location: Vancouver, Canada.
Posts: 813
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If you go onto the 'Adjustment' tab.
There are three sets of things to click. The top one is for spell adjustments. Also, you can get a lot of Community Adjustments, beyond those implemented by Lonewolf, through the Community Pack for free. |
#2 |
Junior Member
Join Date: Apr 2016
Posts: 10
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Thanks for being helpful, but it's not there.
To further clarify: Under the Adjustments tab I have the options of Spell Adjustments, Conferred Ability Adjustments, or Other Adjustments. Guidance is not an option in ANY of them. One would think that it would be available under the Spell Adjustments, but it is not there. If it is there on yours, what do I need to check in Configure Hero to get it to appear? Thanks! |
#3 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
You can also add the Community Pack and turn on ShadowChemosh Adjustments to get even more generic adjustments to do changes/effects to characters. P.S. - Guidance is an effect that gives +1 to a SINGLE die roll. I doubt such a thing is worth scripting into HL really. Just add +1 to the single die you roll and be done. If you are just trying to track that you have the spell on your character. You can use a generic spell adjustment from the community pack called "- Custom Spell Selection -" to track any spell that affects your character. But it won't change any values. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. Last edited by ShadowChemosh; March 24th, 2018 at 12:49 PM. |
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#4 |
Junior Member
Join Date: Apr 2016
Posts: 10
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Thanks! I realize that it's a bonus on only 1 roll, but when you have an intelligent item that grants Guidance at will it would be nice to have the bonus added in already. So, we'll just keep a copy of the Guidance card from the buff deck with the character.
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#5 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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Doesn't "at will" mean that you still need to cast it, so it won't always be available?
Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal |
#6 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,207
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I know what he's referring to, and it's a bit OP in my opinion - an intelligent sword that only has one ability beyond its bonuses and weapon powers - to cast guidance at will, so if you've taken the item, basically the sword takes an action every round to cast guidance.
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#7 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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Quote:
So any manual adjustment would have to be switched off every turn once it had been used. Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal |
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#8 |
Senior Member
Join Date: Oct 2016
Posts: 621
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Quote:
Quote:
As for OP? Not in my opinion, Mathias. At low levels it makes a bit of difference, but honestly, even a +1 sword shouldn't be much available at really low levels and by 6th the weapon has become less useful, just my opinion. |
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#9 |
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