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RBollerman
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Join Date: Apr 2016
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Old March 24th, 2018, 08:25 AM
I've checked a few of my characters, and there seems to be no way to Adjust for Guidance being cast on my character.

Am I missing something?
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Ualaa
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Old March 24th, 2018, 08:31 AM
If you go onto the 'Adjustment' tab.

There are three sets of things to click.
The top one is for spell adjustments.

Also, you can get a lot of Community Adjustments, beyond those implemented by Lonewolf, through the Community Pack for free.
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RBollerman
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Old March 24th, 2018, 10:23 AM
Thanks for being helpful, but it's not there.

To further clarify:

Under the Adjustments tab I have the options of Spell Adjustments, Conferred Ability Adjustments, or Other Adjustments. Guidance is not an option in ANY of them. One would think that it would be available under the Spell Adjustments, but it is not there.

If it is there on yours, what do I need to check in Configure Hero to get it to appear?

Thanks!
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ShadowChemosh
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Old March 24th, 2018, 10:25 AM
Quote:
Originally Posted by RBollerman View Post
Thanks for being helpful, but it's not there.

To further clarify:

Under the Adjustments tab I have the options of Spell Adjustments, Conferred Ability Adjustments, or Other Adjustments. Guidance is not an option in ANY of them. One would think that it would be available under the Spell Adjustments, but it is not there.

If it is there on yours, what do I need to check in Configure Hero to get it to appear?

Thanks!
Correct no such specific adjustment called "Guidance". You use the adjustments under the "Other Adjustments" to build yourself 99% of all spell effects generically.

You can also add the Community Pack and turn on ShadowChemosh Adjustments to get even more generic adjustments to do changes/effects to characters.

P.S. - Guidance is an effect that gives +1 to a SINGLE die roll. I doubt such a thing is worth scripting into HL really. Just add +1 to the single die you roll and be done.

If you are just trying to track that you have the spell on your character. You can use a generic spell adjustment from the community pack called "- Custom Spell Selection -" to track any spell that affects your character. But it won't change any values.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.

Last edited by ShadowChemosh; March 24th, 2018 at 12:49 PM.
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RBollerman
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Old March 24th, 2018, 01:00 PM
Thanks! I realize that it's a bonus on only 1 roll, but when you have an intelligent item that grants Guidance at will it would be nice to have the bonus added in already. So, we'll just keep a copy of the Guidance card from the buff deck with the character.
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Farling
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Old March 24th, 2018, 02:37 PM
Quote:
Originally Posted by RBollerman View Post
Thanks! I realize that it's a bonus on only 1 roll, but when you have an intelligent item that grants Guidance at will it would be nice to have the bonus added in already. So, we'll just keep a copy of the Guidance card from the buff deck with the character.
Doesn't "at will" mean that you still need to cast it, so it won't always be available?

Farling

Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module

Donations gratefully received via Patreon, Ko-Fi or Paypal
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Mathias
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Old March 24th, 2018, 10:09 PM
Quote:
Originally Posted by Farling View Post
Doesn't "at will" mean that you still need to cast it, so it won't always be available?
I know what he's referring to, and it's a bit OP in my opinion - an intelligent sword that only has one ability beyond its bonuses and weapon powers - to cast guidance at will, so if you've taken the item, basically the sword takes an action every round to cast guidance.
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Farling
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Old March 25th, 2018, 06:57 AM
Quote:
Originally Posted by Mathias View Post
I know what he's referring to, and it's a bit OP in my opinion - an intelligent sword that only has one ability beyond its bonuses and weapon powers - to cast guidance at will, so if you've taken the item, basically the sword takes an action every round to cast guidance.
But it only applies to one roll during the turn, so only one of the iterative attacks or one save and no attacks.
So any manual adjustment would have to be switched off every turn once it had been used.

Farling

Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module

Donations gratefully received via Patreon, Ko-Fi or Paypal
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ErinRigh
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Old March 25th, 2018, 11:01 AM
Quote:
Originally Posted by Mathias View Post
I know what he's referring to, and it's a bit OP in my opinion - an intelligent sword that only has one ability beyond its bonuses and weapon powers - to cast guidance at will, so if you've taken the item, basically the sword takes an action every round to cast guidance.
Quote:
Originally Posted by Farling View Post
But it only applies to one roll during the turn, so only one of the iterative attacks or one save and no attacks.
So any manual adjustment would have to be switched off every turn once it had been used.
Yes, that is what I thought too, I think it would be more of a PITA to remove it after 1 roll in combat than have it added to one roll. Makes more sense to simply tell your GM "I am using my +1 bonus on this roll".

As for OP? Not in my opinion, Mathias. At low levels it makes a bit of difference, but honestly, even a +1 sword shouldn't be much available at really low levels and by 6th the weapon has become less useful, just my opinion.
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