Senior Member
Join Date: Jun 2010
Posts: 133
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Quote:
- acording to the rules as written. |
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#81 |
Senior Member
Join Date: Mar 2009
Posts: 243
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Quote:
The unique rules for magic items dictate how many Verminlords you can bring. Until it is FAQ'd or the subject of an errata the AB file is correct. |
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#82 |
Senior Member
Volunteer Data File Author
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After far too many bank holidays for my liking, involving 'family stuff', I find I have time to get back to work! I shall keep you updated...
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#83 |
Junior Member
Join Date: Mar 2011
Posts: 9
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Sometimes when I opt for a Master Moulder, and sometimes when I opt for a Battle Standard Bearer, an "x" appears beside the entry, yet nothing is listed under the "in-play usage considerations." Should there be something listed?
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#84 |
Senior Member
Volunteer Data File Author
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#85 |
Senior Member
Join Date: Mar 2009
Posts: 243
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Quote:
The usage conflict appears when you equip a character with a weapon/shield/item that conflicts with another item. FOR EXAMPLE: a character equipped with a shield and a halberd gets the x next to his entry since you cannot use a shield and a halberd together in combat because the halberd requires 2 hands to use. You can use the shield for saves against shooting attacks until you reach hand to hand. It is included more as a heads-up reminder rather than a rule violation. In the case of the master moulder it appears because both the things catcher and the great weapon options require 2 hands to use and hence the whip causes an issue. Last edited by Yobtar; May 3rd, 2011 at 06:12 PM. |
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#86 |
Senior Member
Join Date: Jun 2010
Posts: 133
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Ultra I was wondering if any headway was made for the magic armor stacking with mundane armor (the issue of lets say heavy armor 5+ save and magical heavy armor 5+ save giving a save of 2+ instead of 'ignoring' mundane armor)?
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#87 |
Junior Member
Join Date: Apr 2011
Posts: 4
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Still having problems with dwarf slayers. AB has minimum unit size as 10 when it should be 5. Anyone else have this problem?
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#88 |
Senior Member
Volunteer Data File Author
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Quote:
An override in wrong place - sorted for next release. If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation. WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000) 40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500) |
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#89 |
Senior Member
Join Date: Jun 2010
Posts: 133
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my apologies wheni checked i jsut saw the save calculate wrong - i dind't notice the error flags or the big red text.
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#90 |
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