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Grabbing Finesse doesn't calculate the Grab attack bonus based on Dex, and Elongation doesn't add to the Grab attack bonus. I happened to notice this working on Mr. Fantastic.
Edit: No, wait, I'm looking at the attack check required before the grab. Technically the Grab check should be the DC the target needs to resist, I guess, but now that I look closely at it I'm not sure if Grab resistance is DC10 plus Strength (OR Dex plus Elnogation or whatever) or DC15 plus whatever. Last edited by JDRook; December 14th, 2010 at 09:06 PM. |
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Join Date: Apr 2006
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#2 |
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Thank you for clarifying that. That means the Grab output in HL just displays the damage resistance DC in the Special tab as opposed to a grab resistance DC. This could certainly get confusing, but I'm wondering if there's a way to display all three: Attack, Grab, and Damage.
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#3 |
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Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Sorry, I'm not sure what the "grab resistance DC" would be. Wouldn't it differ depending on the stats of the person being grabbed? Or am I getting confused?
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#4 |
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Join Date: Jan 2009
Posts: 223
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The defender may have different skills to use to avoid the grab (there is hope this is clarified in the errata), but the DC to avoid being grabbed was clarified in the DC Quickstart Guide. (The mini-adventure with Superboy) The Grab DC in the program is reflecting the DC for damage from strength, which is Strength + 15. I think people want to see the DC for avoiding the grab instead. |
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#5 |
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Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Gotcha. So, making sure I'm clear on how stuff should work:
When Grab currently shows "Grab, +0 (DC 15)", the DC 15 is not useful, because that's just your unarmed attack save DC. Instead, you want to show a different DC, of 10 + attacker's strength, which is what the defender needs to roll to avoid the grab once you hit with it. The attack value displayed is fine and doesn't need to change. Is that correct? |
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