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charlieluce
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Old September 14th, 2010, 05:51 PM
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Originally Posted by Colen View Post
I think it is, but only if you have it toggled on (which it likely won't be if it's an alternate power or something). I'll make sure it always shows up, even if it's off.
Looking at it I think that the player got confused because the Movement section was split between pages 1 & 2. Can we have an output option not to split the non-Advantages/Powers sections?

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Colen
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Old September 15th, 2010, 04:53 PM
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Originally Posted by charlieluce View Post
It's still a bug. If you can put it in the Specials summary, you can put it on the character sheet.
I wouldn't call it a "bug", given that's how Green Ronin do it on their examples.

Let's take a poll - who else feels strongly about this? What are your views for / against including anything with a save DC in the "Offence" list, not just Toughness-based attacks?

Remember that if I add all attacks to the list, it's going to be longer, and take up more space on the page.
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Old September 15th, 2010, 04:55 PM
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Originally Posted by charlieluce View Post
Looking at it I think that the player got confused because the Movement section was split between pages 1 & 2. Can we have an output option not to split the non-Advantages/Powers sections?
I don't think we can really do that. I'll put this on the to-do list to do better in some way...
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Old September 15th, 2010, 04:56 PM
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Originally Posted by charlieluce View Post
For that matter, none of the pre-packaged Afflictions (Dazzle, Snare, Sleep) lists Resistance or Conditions, which is kind of annoying. Really, I would prefer that those Powers come up in the normal Affliction window with the name and parameters filled in, which would both make them easier to tweak to taste and insure that all the relevant information was presented.
I looked into doing this, but it's not currently possible unfortunately. We'd need to add some functionality to Hero Lab to make it work, which I've put on the to-do list.
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charlieluce
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Old September 15th, 2010, 05:49 PM
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Originally Posted by Colen View Post
I wouldn't call it a "bug", given that's how Green Ronin do it on their examples.

Let's take a poll - who else feels strongly about this? What are your views for / against including anything with a save DC in the "Offense" list, not just Toughness-based attacks?

Remember that if I add all attacks to the list, it's going to be longer, and take up more space on the page.
If the Offense section doesn't include all the character's attacks, what good is it? If I have to cross-reference the other sections to get all the relevant information anyway, let me save space by omitting it entirely.

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charlieluce
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Old September 15th, 2010, 05:52 PM
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Originally Posted by Colen View Post
I looked into doing this, but it's not currently possible unfortunately. We'd need to add some functionality to Hero Lab to make it work, which I've put on the to-do list.
Thanks. Look at it this way; taking that approach to Powers solves the whole Powers-versus-Effects question.

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Duggan
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Old May 17th, 2016, 04:22 AM
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Originally Posted by Colen View Post
* Split the "Reach" extra into "Reach (ranged)" (which makes it a ranged attack that uses your Dexterity ability score) and "Reach (melee)" (which makes the attack keep using your Fighting ability score).
I know this is literally over five years later, but does this come from a book? I'm trying to find a source for it.
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